| Age | Commit message (Collapse) | Author | 
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|  | messages can be send with the shout command.
Removed NonSolid flag fro race objects, have race use the local chat channel. 
Updated to network protocol version 22.
Updated developer documentation. | 
|  | added seconds parameter to sys::get_datetime(),
added con_timestamps Cvar,
enabled console timestamps on the dedicated server by default. | 
|  | to enable collision models on player ships. | 
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|  | the dedicated server quits. | 
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|  | reads materials.ini,
removed unnecessary CollisionMesh::translate() method. | 
|  | microseconds. | 
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|  | renamed sv_arrysize cvar to mem_vertex. | 
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|  | removed core::EntityControlable::movement(),
cleaned up core::EntityGlobe,
adds support for a per-globe corona,
adds  core::EntityControlable::control_flags(),
bumps network protocol version to 21 | 
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|  | Info::modelname().
Prevent the loading of all info record models in render::load(). 
Added r_loadmodels engine function, which can be used to load all referenced models at once. | 
|  | and dependency issues | 
|  | made core::Entity::info() const, added core::Info::find() to get non-const *core::Info pointers | 
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|  | Model::radius(),
corrected bullet motionstate transfer bug in Entity::reset(),
minor cleanups | 
|  | automatic generation of jumppoint and jumpgate names and descriptions,
prepared game code for the seperation of Entity::radius() and Model::radius() | 
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|  | unified bounding box code into math::BoundingBox3f class | 
|  | unified depletion with keepalive | 
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|  | moved docking functions to game.cc and removed entity->dock(),
enabled depth testing for bullet debug draw | 
|  | initial vstrafe support | 
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