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Project::OSiRiON
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path: root/src/core
AgeCommit message (Collapse)Author
2008-03-23improved network connection handling, keep alive and time outStijn Buys
2008-03-22display vertex array usageStijn Buys
fixed sphere orientation
2008-03-22Implemented vertex arraysStijn Buys
2008-03-22added func_whoStijn Buys
2008-03-22Broadcast name changesStijn Buys
2008-03-21single server socketStijn Buys
2008-03-21minor updatesStijn Buys
2008-03-21switched to UDP networkingStijn Buys
2008-03-16r_drawradiusStijn Buys
2008-03-16somewhat smoother network play, player assets, client pif updatesStijn Buys
2008-03-16accumulate client sends in the gameserver, transmit bufffer at the end of ↵Stijn Buys
the server frame
2008-03-09parse of light entities in modelsStijn Buys
2008-03-09fixed sphere black hole, added basic HUD with speed and direction indicator, ↵Stijn Buys
basic shaped entities readable from world.ini
2008-03-08compiling with gcc 4.2.3 verifiedStijn Buys
2008-03-08game reads world.iniStijn Buys
2008-03-06moved render::Model to core::ModelStijn Buys
2008-03-06moved render::Face to core::FaceStijn Buys
2008-03-06moving model to coreStijn Buys
2008-03-03fixes two network play bugsStijn Buys
2008-03-02added target_engine supportStijn Buys
2008-03-02Rotated worldStijn Buys
2008-03-02initial (buggy) support for .map modelsStijn Buys
2008-02-23sv_framerate and cl_framerateStijn Buys
2008-02-22save and load configuration implementedStijn Buys
2008-02-21more minor updatesStijn Buys
2008-02-21dedicated server, entity transferStijn Buys
2008-02-19client-to-server connectionStijn Buys
2008-02-18removed second localplayerStijn Buys
2008-02-18core redesign, part IIStijn Buys
2008-02-17major rewrite of Cvar, Func and EntityStijn Buys
2008-02-16code cleanupStijn Buys
2008-02-16initial client-to-server connectionStijn Buys
2008-02-14dedicated server accepts incoming connectionsStijn Buys
2008-02-13camera Overview as spectator only, join worksStijn Buys
2008-02-13oopsStijn Buys
2008-02-13split client from game moduleStijn Buys
2008-02-11renamed Entity.base_* to Entity.core_*Stijn Buys
fixed camera::mode::Overview
2008-02-10more entity updatesStijn Buys
2008-02-09more entitiesStijn Buys
2008-02-09entities, step 1Stijn Buys
2008-02-09load/save console input historyStijn Buys
2008-02-09command completion (single match)Stijn Buys
2008-02-08updated filesystem, removed inifile, updated game and tga loaderStijn Buys
minor cleanups
2008-02-06minor cleanupsStijn Buys
2008-02-06console scrollStijn Buys
2008-02-05keyboard handling, cvar fixesStijn Buys
2008-02-05fixed cvar, added cvars r_width r_height r_fullscreen, added function r_restart Stijn Buys
2008-02-05renamed ApplicationInterface to ApplicationStijn Buys
2008-02-05don't use cvarStijn Buys
2008-02-04basic cvar implementationStijn Buys