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Author
2008-03-02
added target_engine support
Stijn Buys
2008-03-02
Rotated world
Stijn Buys
2008-03-02
initial (buggy) support for .map models
Stijn Buys
2008-02-23
sv_framerate and cl_framerate
Stijn Buys
2008-02-22
save and load configuration implemented
Stijn Buys
2008-02-21
more minor updates
Stijn Buys
2008-02-21
dedicated server, entity transfer
Stijn Buys
2008-02-19
client-to-server connection
Stijn Buys
2008-02-18
removed second localplayer
Stijn Buys
2008-02-18
core redesign, part II
Stijn Buys
2008-02-17
major rewrite of Cvar, Func and Entity
Stijn Buys
2008-02-16
code cleanup
Stijn Buys
2008-02-16
initial client-to-server connection
Stijn Buys
2008-02-14
dedicated server accepts incoming connections
Stijn Buys
2008-02-13
camera Overview as spectator only, join works
Stijn Buys
2008-02-13
oops
Stijn Buys
2008-02-13
split client from game module
Stijn Buys
2008-02-11
renamed Entity.base_* to Entity.core_*
Stijn Buys
fixed camera::mode::Overview
2008-02-10
more entity updates
Stijn Buys
2008-02-09
more entities
Stijn Buys
2008-02-09
entities, step 1
Stijn Buys
2008-02-09
load/save console input history
Stijn Buys
2008-02-09
command completion (single match)
Stijn Buys
2008-02-08
updated filesystem, removed inifile, updated game and tga loader
Stijn Buys
minor cleanups
2008-02-06
minor cleanups
Stijn Buys
2008-02-06
console scroll
Stijn Buys
2008-02-05
keyboard handling, cvar fixes
Stijn Buys
2008-02-05
fixed cvar, added cvars r_width r_height r_fullscreen, added function r_restart
Stijn Buys
2008-02-05
renamed ApplicationInterface to Application
Stijn Buys
2008-02-05
don't use cvar
Stijn Buys
2008-02-04
basic cvar implementation
Stijn Buys
2008-02-04
converted client:: singleton classes to namespaces
Stijn Buys
2008-02-04
astyle
Stijn Buys
2008-02-04
tweaked console
Stijn Buys
client status with timer and fps core connect/disconnect
2008-02-03
basic client console
Stijn Buys
2008-02-03
command buffer handling
Stijn Buys
engine function parsing buffered client console
2008-02-02
removed libcommon
Stijn Buys
modularized client and server
2008-02-02
introduced libsys
Stijn Buys
implemented signal handling
2008-02-01
interface cleanup
Stijn Buys
2008-01-31
modular system works now
Stijn Buys
2008-01-30
core subsystem
Stijn Buys
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