Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
added infrastructure for collision mesh animation,
minor API documentation updates
|
|
accomodate multiple meshes per collision model,
added prototype files for signals
|
|
|
|
|
|
|
|
messages can be send with the shout command.
Removed NonSolid flag fro race objects, have race use the local chat channel.
Updated to network protocol version 22.
Updated developer documentation.
|
|
added seconds parameter to sys::get_datetime(),
added con_timestamps Cvar,
enabled console timestamps on the dedicated server by default.
|
|
to enable collision models on player ships.
|
|
|
|
the dedicated server quits.
|
|
|
|
reads materials.ini,
removed unnecessary CollisionMesh::translate() method.
|
|
microseconds.
|
|
|
|
renamed sv_arrysize cvar to mem_vertex.
|
|
|
|
|
|
|
|
removed core::EntityControlable::movement(),
cleaned up core::EntityGlobe,
adds support for a per-globe corona,
adds core::EntityControlable::control_flags(),
bumps network protocol version to 21
|
|
|
|
Info::modelname().
Prevent the loading of all info record models in render::load().
Added r_loadmodels engine function, which can be used to load all referenced models at once.
|
|
and dependency issues
|
|
made core::Entity::info() const, added core::Info::find() to get non-const *core::Info pointers
|
|
|
|
Model::radius(),
corrected bullet motionstate transfer bug in Entity::reset(),
minor cleanups
|
|
automatic generation of jumppoint and jumpgate names and descriptions,
prepared game code for the seperation of Entity::radius() and Model::radius()
|
|
|
|
|
|
|
|
unified bounding box code into math::BoundingBox3f class
|
|
unified depletion with keepalive
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
moved docking functions to game.cc and removed entity->dock(),
enabled depth testing for bullet debug draw
|
|
initial vstrafe support
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|