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Project::OSiRiON
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path: root/src/core
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2011-07-11Initial support for saving player data in multiplayer games,Stijn Buys
have ships remember their docks and spawns.
2011-07-10Add player guid to the connection string .Stijn Buys
2011-07-10Generate a player ID when connecting to a server,Stijn Buys
read it from keys.ini if it was previously generated.
2011-07-09Cleanup of the messaging interface.Stijn Buys
2011-05-31Removed a forced recalculateLocalAabb for compound shapes, Stijn Buys
semi-colon in chat messages doesn't truncate the chat text any more, changed chat prompt to "Command:" if the first character is a slash, small misc cleanups
2011-05-11Review of the main loop timer, converted timers from float to unsigned long,Stijn Buys
corrected a number of timing bugs, improved client framerate stability.
2011-05-09Refactored the sys::localtime routines.Stijn Buys
2011-05-09Corrected collisionmesh scaling.Stijn Buys
2011-05-06Support for func_rotate and func_move collision meshes.Stijn Buys
2011-05-06Always use a btCompoundShape for complex collision,Stijn Buys
added infrastructure for collision mesh animation, minor API documentation updates
2011-05-05Initial support for btCompoundShape and the infrastructure required to ↵Stijn Buys
accomodate multiple meshes per collision model, added prototype files for signals
2011-02-24Applied Thorn's unknown spelling purification patch.Stijn Buys
2011-02-16Print player name and id to the console when a network client connects.Stijn Buys
2011-02-10Corrected physics on dynamic entities like cargo pods.Stijn Buys
2011-02-10Added a local chat channel. The say command defaults to zone chat, global ↵Stijn Buys
messages can be send with the shout command. Removed NonSolid flag fro race objects, have race use the local chat channel. Updated to network protocol version 22. Updated developer documentation.
2011-02-09added sv_collisionmargin Cvar and applied the value to mesh collisions,Stijn Buys
added seconds parameter to sys::get_datetime(), added con_timestamps Cvar, enabled console timestamps on the dedicated server by default.
2011-02-08Corrected triangle loading of collision model, added 'complex' flag to ships.iniStijn Buys
to enable collision models on player ships.
2011-02-06Mark an EntityDynamic as dirty when required.Stijn Buys
2011-02-04Made time(), timestamp() and related methods non-virtual, corrects a crash whenStijn Buys
the dedicated server quits.
2011-01-27Fix a segmentation fault when disconnecting from a server.Stijn Buys
2011-01-27Moved material loading from render to core, make sure the dedicated server ↵Stijn Buys
reads materials.ini, removed unnecessary CollisionMesh::translate() method.
2011-01-27Added net_selecttimeout cvar and changed the default timeout to 10,000 ↵Stijn Buys
microseconds.
2011-01-26Corrected the origin alignment of collision mesh bodies.Stijn Buys
2011-01-21Support structures for complex entity collision,Stijn Buys
renamed sv_arrysize cvar to mem_vertex.
2010-11-29Parse command line options after engine initialization.Stijn Buys
2010-11-28Added nonsolid to core::Parser.Stijn Buys
2010-11-25Corrected core::EntityControlable::control_flags network transmission.Stijn Buys
2010-11-24Actually add entities in the intro to their zone,Stijn Buys
removed core::EntityControlable::movement(), cleaned up core::EntityGlobe, adds support for a per-globe corona, adds core::EntityControlable::control_flags(), bumps network protocol version to 21
2010-11-18Have core::Parser handle axis rotations in the same manner as model::MapFile.Stijn Buys
2010-11-17Removed core::Info.model(), info record models must be referenced through ↵Stijn Buys
Info::modelname(). Prevent the loading of all info record models in render::load(). Added r_loadmodels engine function, which can be used to load all referenced models at once.
2010-11-16cleaned up autoconf/automake project files, this should solve build order ↵Stijn Buys
and dependency issues
2010-11-13corrected a bug where ship names got erased,Stijn Buys
made core::Entity::info() const, added core::Info::find() to get non-const *core::Info pointers
2010-11-13do not enable physics on entities with the NonSolid flag setStijn Buys
2010-11-12enables entity model scaling, Entity::radius() gets precedence over ↵Stijn Buys
Model::radius(), corrected bullet motionstate transfer bug in Entity::reset(), minor cleanups
2010-11-12moved global entity info type to core::Entity::infotype(),Stijn Buys
automatic generation of jumppoint and jumpgate names and descriptions, prepared game code for the seperation of Entity::radius() and Model::radius()
2010-11-12made core::Entity::entity_shape a private attributeStijn Buys
2010-11-11added static compare function to core::LabelStijn Buys
2010-11-08fixes crash on jumpgate usage, streamlined keepalive/upkeep frame cycleStijn Buys
2010-11-08moved clear() from game::Game~ to core::GameServer~ (solves FIXME),Stijn Buys
unified bounding box code into math::BoundingBox3f class
2010-10-26updated network protocol version to 20, implemented invemtory depletion, ↵Stijn Buys
unified depletion with keepalive
2010-10-24keepalive optimizations, r_lights engine variable, OpenGL VBO supportStijn Buys
2010-10-20removes Static and Solid entity flags, corrects EntityDynamic motionstate sync Stijn Buys
2010-10-19corrects a bullet segfault when deleteing an EntityControlableStijn Buys
2010-10-18bullet ActionInterface for controlable entities, KeepAlive flag and g_keepaliveStijn Buys
2010-10-18local vstrafe support, initial ship collision, g_damping factorStijn Buys
2010-10-18added newline at end-of-fileStijn Buys
2010-10-17corrects segfault in ~EntityStijn Buys
2010-10-17moved bullet objets to core::Entity,Stijn Buys
moved docking functions to game.cc and removed entity->dock(), enabled depth testing for bullet debug draw
2010-10-17core bullet physics support,Stijn Buys
initial vstrafe support
2010-10-15added 'eject cargo' game commandStijn Buys