Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-07-11 | Initial support for saving player data in multiplayer games, | Stijn Buys | |
have ships remember their docks and spawns. | |||
2011-07-10 | Add player guid to the connection string . | Stijn Buys | |
2011-07-10 | Generate a player ID when connecting to a server, | Stijn Buys | |
read it from keys.ini if it was previously generated. | |||
2011-07-09 | Cleanup of the messaging interface. | Stijn Buys | |
2011-05-31 | Removed a forced recalculateLocalAabb for compound shapes, | Stijn Buys | |
semi-colon in chat messages doesn't truncate the chat text any more, changed chat prompt to "Command:" if the first character is a slash, small misc cleanups | |||
2011-05-11 | Review of the main loop timer, converted timers from float to unsigned long, | Stijn Buys | |
corrected a number of timing bugs, improved client framerate stability. | |||
2011-05-09 | Refactored the sys::localtime routines. | Stijn Buys | |
2011-05-09 | Corrected collisionmesh scaling. | Stijn Buys | |
2011-05-06 | Support for func_rotate and func_move collision meshes. | Stijn Buys | |
2011-05-06 | Always use a btCompoundShape for complex collision, | Stijn Buys | |
added infrastructure for collision mesh animation, minor API documentation updates | |||
2011-05-05 | Initial support for btCompoundShape and the infrastructure required to ↵ | Stijn Buys | |
accomodate multiple meshes per collision model, added prototype files for signals | |||
2011-02-24 | Applied Thorn's unknown spelling purification patch. | Stijn Buys | |
2011-02-16 | Print player name and id to the console when a network client connects. | Stijn Buys | |
2011-02-10 | Corrected physics on dynamic entities like cargo pods. | Stijn Buys | |
2011-02-10 | Added a local chat channel. The say command defaults to zone chat, global ↵ | Stijn Buys | |
messages can be send with the shout command. Removed NonSolid flag fro race objects, have race use the local chat channel. Updated to network protocol version 22. Updated developer documentation. | |||
2011-02-09 | added sv_collisionmargin Cvar and applied the value to mesh collisions, | Stijn Buys | |
added seconds parameter to sys::get_datetime(), added con_timestamps Cvar, enabled console timestamps on the dedicated server by default. | |||
2011-02-08 | Corrected triangle loading of collision model, added 'complex' flag to ships.ini | Stijn Buys | |
to enable collision models on player ships. | |||
2011-02-06 | Mark an EntityDynamic as dirty when required. | Stijn Buys | |
2011-02-04 | Made time(), timestamp() and related methods non-virtual, corrects a crash when | Stijn Buys | |
the dedicated server quits. | |||
2011-01-27 | Fix a segmentation fault when disconnecting from a server. | Stijn Buys | |
2011-01-27 | Moved material loading from render to core, make sure the dedicated server ↵ | Stijn Buys | |
reads materials.ini, removed unnecessary CollisionMesh::translate() method. | |||
2011-01-27 | Added net_selecttimeout cvar and changed the default timeout to 10,000 ↵ | Stijn Buys | |
microseconds. | |||
2011-01-26 | Corrected the origin alignment of collision mesh bodies. | Stijn Buys | |
2011-01-21 | Support structures for complex entity collision, | Stijn Buys | |
renamed sv_arrysize cvar to mem_vertex. | |||
2010-11-29 | Parse command line options after engine initialization. | Stijn Buys | |
2010-11-28 | Added nonsolid to core::Parser. | Stijn Buys | |
2010-11-25 | Corrected core::EntityControlable::control_flags network transmission. | Stijn Buys | |
2010-11-24 | Actually add entities in the intro to their zone, | Stijn Buys | |
removed core::EntityControlable::movement(), cleaned up core::EntityGlobe, adds support for a per-globe corona, adds core::EntityControlable::control_flags(), bumps network protocol version to 21 | |||
2010-11-18 | Have core::Parser handle axis rotations in the same manner as model::MapFile. | Stijn Buys | |
2010-11-17 | Removed core::Info.model(), info record models must be referenced through ↵ | Stijn Buys | |
Info::modelname(). Prevent the loading of all info record models in render::load(). Added r_loadmodels engine function, which can be used to load all referenced models at once. | |||
2010-11-16 | cleaned up autoconf/automake project files, this should solve build order ↵ | Stijn Buys | |
and dependency issues | |||
2010-11-13 | corrected a bug where ship names got erased, | Stijn Buys | |
made core::Entity::info() const, added core::Info::find() to get non-const *core::Info pointers | |||
2010-11-13 | do not enable physics on entities with the NonSolid flag set | Stijn Buys | |
2010-11-12 | enables entity model scaling, Entity::radius() gets precedence over ↵ | Stijn Buys | |
Model::radius(), corrected bullet motionstate transfer bug in Entity::reset(), minor cleanups | |||
2010-11-12 | moved global entity info type to core::Entity::infotype(), | Stijn Buys | |
automatic generation of jumppoint and jumpgate names and descriptions, prepared game code for the seperation of Entity::radius() and Model::radius() | |||
2010-11-12 | made core::Entity::entity_shape a private attribute | Stijn Buys | |
2010-11-11 | added static compare function to core::Label | Stijn Buys | |
2010-11-08 | fixes crash on jumpgate usage, streamlined keepalive/upkeep frame cycle | Stijn Buys | |
2010-11-08 | moved clear() from game::Game~ to core::GameServer~ (solves FIXME), | Stijn Buys | |
unified bounding box code into math::BoundingBox3f class | |||
2010-10-26 | updated network protocol version to 20, implemented invemtory depletion, ↵ | Stijn Buys | |
unified depletion with keepalive | |||
2010-10-24 | keepalive optimizations, r_lights engine variable, OpenGL VBO support | Stijn Buys | |
2010-10-20 | removes Static and Solid entity flags, corrects EntityDynamic motionstate sync | Stijn Buys | |
2010-10-19 | corrects a bullet segfault when deleteing an EntityControlable | Stijn Buys | |
2010-10-18 | bullet ActionInterface for controlable entities, KeepAlive flag and g_keepalive | Stijn Buys | |
2010-10-18 | local vstrafe support, initial ship collision, g_damping factor | Stijn Buys | |
2010-10-18 | added newline at end-of-file | Stijn Buys | |
2010-10-17 | corrects segfault in ~Entity | Stijn Buys | |
2010-10-17 | moved bullet objets to core::Entity, | Stijn Buys | |
moved docking functions to game.cc and removed entity->dock(), enabled depth testing for bullet debug draw | |||
2010-10-17 | core bullet physics support, | Stijn Buys | |
initial vstrafe support | |||
2010-10-15 | added 'eject cargo' game command | Stijn Buys | |