Age | Commit message (Collapse) | Author |
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to enable collision models on player ships.
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the dedicated server quits.
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reads materials.ini,
removed unnecessary CollisionMesh::translate() method.
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microseconds.
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renamed sv_arrysize cvar to mem_vertex.
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removed core::EntityControlable::movement(),
cleaned up core::EntityGlobe,
adds support for a per-globe corona,
adds core::EntityControlable::control_flags(),
bumps network protocol version to 21
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Info::modelname().
Prevent the loading of all info record models in render::load().
Added r_loadmodels engine function, which can be used to load all referenced models at once.
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and dependency issues
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made core::Entity::info() const, added core::Info::find() to get non-const *core::Info pointers
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Model::radius(),
corrected bullet motionstate transfer bug in Entity::reset(),
minor cleanups
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automatic generation of jumppoint and jumpgate names and descriptions,
prepared game code for the seperation of Entity::radius() and Model::radius()
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unified bounding box code into math::BoundingBox3f class
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unified depletion with keepalive
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moved docking functions to game.cc and removed entity->dock(),
enabled depth testing for bullet debug draw
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initial vstrafe support
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infrastructure, client-side lazy info update requests.
Updated ROADMAP
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