| Age | Commit message (Collapse) | Author | 
|---|
|  | microseconds. | 
|  |  | 
|  | renamed sv_arrysize cvar to mem_vertex. | 
|  |  | 
|  |  | 
|  |  | 
|  | removed core::EntityControlable::movement(),
cleaned up core::EntityGlobe,
adds support for a per-globe corona,
adds  core::EntityControlable::control_flags(),
bumps network protocol version to 21 | 
|  |  | 
|  | Info::modelname().
Prevent the loading of all info record models in render::load(). 
Added r_loadmodels engine function, which can be used to load all referenced models at once. | 
|  | and dependency issues | 
|  | made core::Entity::info() const, added core::Info::find() to get non-const *core::Info pointers | 
|  |  | 
|  | Model::radius(),
corrected bullet motionstate transfer bug in Entity::reset(),
minor cleanups | 
|  | automatic generation of jumppoint and jumpgate names and descriptions,
prepared game code for the seperation of Entity::radius() and Model::radius() | 
|  |  | 
|  |  | 
|  |  | 
|  | unified bounding box code into math::BoundingBox3f class | 
|  | unified depletion with keepalive | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | moved docking functions to game.cc and removed entity->dock(),
enabled depth testing for bullet debug draw | 
|  | initial vstrafe support | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | infrastructure, client-side lazy info update requests.
Updated ROADMAP | 
|  |  | 
|  | to target selection | 
|  |  | 
|  |  | 
|  | message to include the info id |