| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2013-11-05 | Correct a bug where launch timeout is ignored for patrols with only a single ↵ | Stijn Buys | |
| member, increase dampening for cargo pods, added 'explode' cheat function to self-destruct, cleaned up cargo pod eject code, eject cargo on ship destruction, added g_cargoloss game variable. | |||
| 2012-10-10 | Added space mine proof of concept. | Stijn Buys | |
| 2010-11-12 | enables entity model scaling, Entity::radius() gets precedence over ↵ | Stijn Buys | |
| Model::radius(), corrected bullet motionstate transfer bug in Entity::reset(), minor cleanups | |||
| 2010-11-12 | read factions.ini and add te ablity to apply faction colors to entities, | Stijn Buys | |
| read templates.ini and add te ablity to apply template settings to entities. | |||
| 2010-10-26 | updated network protocol version to 20, implemented invemtory depletion, ↵ | Stijn Buys | |
| unified depletion with keepalive | |||
| 2010-10-25 | directory prefix is no required for ini files, merge ui.ini and menu.ini | Stijn Buys | |
| 2010-10-18 | bullet ActionInterface for controlable entities, KeepAlive flag and g_keepalive | Stijn Buys | |
| 2010-10-18 | local vstrafe support, initial ship collision, g_damping factor | Stijn Buys | |
| 2010-10-18 | newline at end-of-file | Stijn Buys | |
| 2010-10-17 | core bullet physics support, | Stijn Buys | |
| initial vstrafe support | |||
| 2010-10-15 | added 'eject cargo' game command | Stijn Buys | |
