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Project::OSiRiON
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2013-11-05Correct a bug where launch timeout is ignored for patrols with only a single ↵Stijn Buys
member, increase dampening for cargo pods, added 'explode' cheat function to self-destruct, cleaned up cargo pod eject code, eject cargo on ship destruction, added g_cargoloss game variable.
2012-10-10Added space mine proof of concept.Stijn Buys
2010-11-12enables entity model scaling, Entity::radius() gets precedence over ↵Stijn Buys
Model::radius(), corrected bullet motionstate transfer bug in Entity::reset(), minor cleanups
2010-11-12read factions.ini and add te ablity to apply faction colors to entities,Stijn Buys
read templates.ini and add te ablity to apply template settings to entities.
2010-10-26updated network protocol version to 20, implemented invemtory depletion, ↵Stijn Buys
unified depletion with keepalive
2010-10-25directory prefix is no required for ini files, merge ui.ini and menu.iniStijn Buys
2010-10-18bullet ActionInterface for controlable entities, KeepAlive flag and g_keepaliveStijn Buys
2010-10-18local vstrafe support, initial ship collision, g_damping factorStijn Buys
2010-10-18newline at end-of-fileStijn Buys
2010-10-17core bullet physics support,Stijn Buys
initial vstrafe support
2010-10-15added 'eject cargo' game commandStijn Buys