| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2014-07-27 | Added faction reputation information to the list_faction engine function. | Stijn Buys | |
| 2013-11-10 | Prevent player reputation for the 'default' faction from getting loaded from ↵ | Stijn Buys | |
| savegame. | |||
| 2013-11-10 | Adjust reputation on NPC kills, | Stijn Buys | |
| refresh reputation window if required. | |||
| 2013-11-10 | Corrected a bug which prevented the patrol profile from being set correctly, | Stijn Buys | |
| corrected a bug where 'give ship' would forget the last spawn, have NPC ships fire on nearby enemies, made patrol leaders hunt nearby enemies. | |||
| 2013-11-09 | Removed the lawfull faction property. | Stijn Buys | |
| 2013-11-07 | Save/load player reputation, | Stijn Buys | |
| count player NPC and PVP kills. | |||
| 2013-11-07 | Load reputation from factions.ini. | Stijn Buys | |
| 2013-11-03 | Added initial support for NPC patrol routes, | Stijn Buys | |
| added support for lawfull/unlawfull factions. | |||
| 2010-11-12 | moved global entity info type to core::Entity::infotype(), | Stijn Buys | |
| automatic generation of jumppoint and jumpgate names and descriptions, prepared game code for the seperation of Entity::radius() and Model::radius() | |||
| 2010-11-12 | read factions.ini and add te ablity to apply faction colors to entities, | Stijn Buys | |
| read templates.ini and add te ablity to apply template settings to entities. | |||
