Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-02-28 | Added abandon engine function to drop the current character. | Stijn Buys | |
2015-01-25 | Added support for default player characters when joining a game. | Stijn Buys | |
2015-01-25 | Minor header file cleanup, | Stijn Buys | |
add weapons to the player's ship when starting a new game. | |||
2015-01-10 | Print a message if the player tries to beam cargo and the cargo hold is full. | Stijn Buys | |
2014-12-25 | Split zone validation into two phases. | Stijn Buys | |
2014-12-22 | Added 'wingmen recall' engine function to make wingmen dock at a player's ↵ | Stijn Buys | |
carrier. | |||
2014-12-22 | Prevent wingmen from getting destroyed when you buy a new ship or use the ↵ | Stijn Buys | |
'give ship' engine command. | |||
2014-12-16 | Fixed a small bug where the repair messagebox would appear if you were at ↵ | Stijn Buys | |
full armor strength. | |||
2014-12-13 | Added repair engine function and the ability to repair ships at bases. | Stijn Buys | |
2014-12-13 | Use messagebox notifications when buying a ship. | Stijn Buys | |
2014-12-07 | Cleanup of the slots code, unified model weapon and dock tags into a single ↵ | Stijn Buys | |
slots list, load dock tags into entity slots, represent entity slot locations in entity coordinate space, have r_slots render fixed-size slot indicators regardless of model scale. | |||
2014-12-04 | Added 'wingmen combat' toggle. | Stijn Buys | |
2014-11-23 | Allow adding faction wingmen. | Stijn Buys | |
2014-11-22 | Send a message when adding a wingman. | Stijn Buys | |
2013-12-02 | Increased beaming distance to 5km. | Stijn Buys | |
2013-11-12 | Support for player autopilot terget next to mission target, | Stijn Buys | |
bumped network protocol version to 28, disable freeflight button if there is no autopilot target. | |||
2013-11-12 | Prevent the 'goto' command from segfaulting on an unknown entity. | Stijn Buys | |
2013-11-11 | Support for station weapons. | Stijn Buys | |
2013-11-10 | Ignore server-side entities when using 'goto' and added a safety distance ↵ | Stijn Buys | |
and a nudge check. | |||
2013-11-10 | Introduced global variables for reputation hostile/friendly thresholds, | Stijn Buys | |
do not allow players to dock at hostile bases, indicate target reputation in the hud target info widget. | |||
2013-11-10 | Added 'give reputation' cheat. | Stijn Buys | |
2013-11-10 | Separated the WayPoint class into its own files. | Stijn Buys | |
2013-11-10 | Corrected a bug which prevented the patrol profile from being set correctly, | Stijn Buys | |
corrected a bug where 'give ship' would forget the last spawn, have NPC ships fire on nearby enemies, made patrol leaders hunt nearby enemies. | |||
2013-11-09 | Moved profile definition from NPC to Patrol. | Stijn Buys | |
2013-11-09 | Removed shipmodel npcname support, | Stijn Buys | |
made Patrols load NPC types instead of ship models, replaces patrol [ship] subsection with a [npc] subsection. | |||
2013-11-07 | Track the amount of time the player has spent, | Stijn Buys | |
make the 'impulse' command disable the autopilot. | |||
2013-11-07 | Save/load player reputation, | Stijn Buys | |
count player NPC and PVP kills. | |||
2013-11-07 | Load reputation from factions.ini. | Stijn Buys | |
2013-11-05 | Have NPCs get cargo. | Stijn Buys | |
2013-11-05 | Correct a bug where launch timeout is ignored for patrols with only a single ↵ | Stijn Buys | |
member, increase dampening for cargo pods, added 'explode' cheat function to self-destruct, cleaned up cargo pod eject code, eject cargo on ship destruction, added g_cargoloss game variable. | |||
2013-11-04 | Do not spawn patrols in zones without players, | Stijn Buys | |
apply faction colors to patrol ships. | |||
2013-11-03 | Added initial support for NPC patrol routes, | Stijn Buys | |
added support for lawfull/unlawfull factions. | |||
2013-10-17 | Recalculate inventory after dropping a mine, do not allow mine drops on ↵ | Stijn Buys | |
impulse speed. | |||
2013-10-16 | Always send an autopilot formation notification. | Stijn Buys | |
2013-10-16 | Added support for autopilot formation flight and docking. | Stijn Buys | |
2013-10-15 | Added ship autopilot, removed entity_controlflags, added goto ui button. | Stijn Buys | |
2013-10-13 | Added initial NPC class, added 'wingmen' engine function. | Stijn Buys | |
2013-04-17 | Set item name on ejected cargo pods, do not set item model. | Stijn Buys | |
2013-01-06 | Corrected an issue where weapons obtained through 'give' are not mountable. | Stijn Buys | |
2013-01-06 | Set the item::Mountable flag where required, | Stijn Buys | |
removed the Weapon::stackable() attribute. | |||
2013-01-01 | Turrets and cannons can only be mounted in an approriate slot. | Stijn Buys | |
2012-12-29 | Added sound effects for weapon mounting and target hitting, | Stijn Buys | |
enabled projectile soundname transfer in networked games, resolved an issue where a ship was able to shoot itself, bumped network protocol to 26, | |||
2012-12-08 | Corrected a problem where you end up too close to a planet when using goto. | Stijn Buys | |
2012-12-02 | Added inventory mount indicator. | Stijn Buys | |
2012-11-25 | Removed game::Projectile, added initial support for ship health. | Stijn Buys | |
2012-11-25 | Moved core::EntityGlobe into a separate file, | Stijn Buys | |
added various methods to core::Item and core::Slot, added r_slots cvar to draw entity slots and docks, added game methods for mounting and umounting of weapons, added playerlist to chat window. | |||
2012-11-18 | Support for ownerid() on projectiles and spacemines, | Stijn Buys | |
show assassin name in death messages. | |||
2012-11-18 | ADded support for enitty information printing, print current armor values ↵ | Stijn Buys | |
for ships, print death messages | |||
2012-11-18 | Implements server-side ship damage, | Stijn Buys | |
adds a damage key to the weapons.ini file, configurable spacemine damage. | |||
2012-10-28 | Correct a bug where a dropped mine was not removed from the inventory. | Stijn Buys | |