Age | Commit message (Collapse) | Author |
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renamed Entity::flag_is_set() to Entity::has_flag()
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prevent the game from crashing when launching after obtaining a ship through 'give' while docked.
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Entity::add_inventory().
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removed a number of irrelevant comments.
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corrected a typo in saving the forward vector of the ship axis.
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have ships remember their docks and spawns.
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removed core::EntityControlable::movement(),
cleaned up core::EntityGlobe,
adds support for a per-globe corona,
adds core::EntityControlable::control_flags(),
bumps network protocol version to 21
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instead of in front of him.
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specs game function.
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radius related bugs
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world entity
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automatic generation of jumppoint and jumpgate names and descriptions,
prepared game code for the seperation of Entity::radius() and Model::radius()
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read templates.ini and add te ablity to apply template settings to entities.
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added list_cargo, list_ship and list_faction engine functions
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unified bounding box code into math::BoundingBox3f class
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unified depletion with keepalive
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moved docking functions to game.cc and removed entity->dock(),
enabled depth testing for bullet debug draw
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initial vstrafe support
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