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Project::OSiRiON
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2014-12-22Prevent wingmen from getting destroyed when you buy a new ship or use the ↵Stijn Buys
'give ship' engine command.
2014-12-16Fixed a small bug where the repair messagebox would appear if you were at ↵Stijn Buys
full armor strength.
2014-12-13Added repair engine function and the ability to repair ships at bases.Stijn Buys
2014-12-13Use messagebox notifications when buying a ship.Stijn Buys
2014-12-07Cleanup of the slots code, unified model weapon and dock tags into a single ↵Stijn Buys
slots list, load dock tags into entity slots, represent entity slot locations in entity coordinate space, have r_slots render fixed-size slot indicators regardless of model scale.
2014-12-04Added 'wingmen combat' toggle.Stijn Buys
2014-11-23Allow adding faction wingmen.Stijn Buys
2014-11-22Send a message when adding a wingman.Stijn Buys
2013-12-02Increased beaming distance to 5km.Stijn Buys
2013-11-12Support for player autopilot terget next to mission target,Stijn Buys
bumped network protocol version to 28, disable freeflight button if there is no autopilot target.
2013-11-12Prevent the 'goto' command from segfaulting on an unknown entity.Stijn Buys
2013-11-11Support for station weapons.Stijn Buys
2013-11-10Ignore server-side entities when using 'goto' and added a safety distance ↵Stijn Buys
and a nudge check.
2013-11-10Introduced global variables for reputation hostile/friendly thresholds,Stijn Buys
do not allow players to dock at hostile bases, indicate target reputation in the hud target info widget.
2013-11-10Added 'give reputation' cheat.Stijn Buys
2013-11-10Separated the WayPoint class into its own files.Stijn Buys
2013-11-10Corrected a bug which prevented the patrol profile from being set correctly,Stijn Buys
corrected a bug where 'give ship' would forget the last spawn, have NPC ships fire on nearby enemies, made patrol leaders hunt nearby enemies.
2013-11-09Moved profile definition from NPC to Patrol.Stijn Buys
2013-11-09Removed shipmodel npcname support,Stijn Buys
made Patrols load NPC types instead of ship models, replaces patrol [ship] subsection with a [npc] subsection.
2013-11-07Track the amount of time the player has spent,Stijn Buys
make the 'impulse' command disable the autopilot.
2013-11-07Save/load player reputation,Stijn Buys
count player NPC and PVP kills.
2013-11-07Load reputation from factions.ini.Stijn Buys
2013-11-05Have NPCs get cargo.Stijn Buys
2013-11-05Correct a bug where launch timeout is ignored for patrols with only a single ↵Stijn Buys
member, increase dampening for cargo pods, added 'explode' cheat function to self-destruct, cleaned up cargo pod eject code, eject cargo on ship destruction, added g_cargoloss game variable.
2013-11-04Do not spawn patrols in zones without players,Stijn Buys
apply faction colors to patrol ships.
2013-11-03Added initial support for NPC patrol routes,Stijn Buys
added support for lawfull/unlawfull factions.
2013-10-17Recalculate inventory after dropping a mine, do not allow mine drops on ↵Stijn Buys
impulse speed.
2013-10-16Always send an autopilot formation notification.Stijn Buys
2013-10-16Added support for autopilot formation flight and docking.Stijn Buys
2013-10-15Added ship autopilot, removed entity_controlflags, added goto ui button.Stijn Buys
2013-10-13Added initial NPC class, added 'wingmen' engine function.Stijn Buys
2013-04-17Set item name on ejected cargo pods, do not set item model.Stijn Buys
2013-01-06Corrected an issue where weapons obtained through 'give' are not mountable.Stijn Buys
2013-01-06Set the item::Mountable flag where required,Stijn Buys
removed the Weapon::stackable() attribute.
2013-01-01Turrets and cannons can only be mounted in an approriate slot.Stijn Buys
2012-12-29Added sound effects for weapon mounting and target hitting,Stijn Buys
enabled projectile soundname transfer in networked games, resolved an issue where a ship was able to shoot itself, bumped network protocol to 26,
2012-12-08Corrected a problem where you end up too close to a planet when using goto.Stijn Buys
2012-12-02Added inventory mount indicator.Stijn Buys
2012-11-25Removed game::Projectile, added initial support for ship health.Stijn Buys
2012-11-25Moved core::EntityGlobe into a separate file,Stijn Buys
added various methods to core::Item and core::Slot, added r_slots cvar to draw entity slots and docks, added game methods for mounting and umounting of weapons, added playerlist to chat window.
2012-11-18Support for ownerid() on projectiles and spacemines,Stijn Buys
show assassin name in death messages.
2012-11-18ADded support for enitty information printing, print current armor values ↵Stijn Buys
for ships, print death messages
2012-11-18Implements server-side ship damage,Stijn Buys
adds a damage key to the weapons.ini file, configurable spacemine damage.
2012-10-28Correct a bug where a dropped mine was not removed from the inventory.Stijn Buys
2012-10-21Support the Item::Unrestricted flag, client allows to sell unrestricted ↵Stijn Buys
items anywhere.
2012-10-20Added func_drop, added spacemine template.Stijn Buys
2012-10-20Item id based inventory, support for weapon dealers.Stijn Buys
2012-10-14Corrected a bug that prevented savegame loading in multiplayer games.Stijn Buys
2012-10-14Added "give weapon" function.Stijn Buys
2012-10-13Corrected bugs in the respawn command, detect ship collisions with planets ↵Stijn Buys
and stars.