Age | Commit message (Collapse) | Author |
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carrier.
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'give ship' engine command.
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full armor strength.
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slots list,
load dock tags into entity slots, represent entity slot locations in entity coordinate space,
have r_slots render fixed-size slot indicators regardless of model scale.
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bumped network protocol version to 28,
disable freeflight button if there is no autopilot target.
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and a nudge check.
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do not allow players to dock at hostile bases,
indicate target reputation in the hud target info widget.
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corrected a bug where 'give ship' would forget the last spawn,
have NPC ships fire on nearby enemies,
made patrol leaders hunt nearby enemies.
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made Patrols load NPC types instead of ship models,
replaces patrol [ship] subsection with a [npc] subsection.
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make the 'impulse' command disable the autopilot.
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count player NPC and PVP kills.
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member,
increase dampening for cargo pods,
added 'explode' cheat function to self-destruct,
cleaned up cargo pod eject code,
eject cargo on ship destruction,
added g_cargoloss game variable.
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apply faction colors to patrol ships.
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added support for lawfull/unlawfull factions.
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impulse speed.
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removed the Weapon::stackable() attribute.
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enabled projectile soundname transfer in networked games,
resolved an issue where a ship was able to shoot itself,
bumped network protocol to 26,
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added various methods to core::Item and core::Slot,
added r_slots cvar to draw entity slots and docks,
added game methods for mounting and umounting of weapons,
added playerlist to chat window.
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show assassin name in death messages.
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for ships, print death messages
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adds a damage key to the weapons.ini file,
configurable spacemine damage.
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items anywhere.
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