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Project::OSiRiON
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2010-11-24Actually add entities in the intro to their zone,Stijn Buys
removed core::EntityControlable::movement(), cleaned up core::EntityGlobe, adds support for a per-globe corona, adds core::EntityControlable::control_flags(), bumps network protocol version to 21
2010-10-20removes Static and Solid entity flags, corrects EntityDynamic motionstate sync Stijn Buys
2010-10-17moved bullet objets to core::Entity,Stijn Buys
moved docking functions to game.cc and removed entity->dock(), enabled depth testing for bullet debug draw
2010-10-15beam / eject cargo updatesStijn Buys
2010-09-26moved trading definitions from station.ini to the zone.iniStijn Buys
2010-09-17Initial inventory loading, ships docking shipsStijn Buys
2009-11-15added entity request network messageStijn Buys
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-08-16more constness, initial patchDef2 support in MapFile, reverse engine ↵Stijn Buys
disables impulse drive, r_axis support
2009-08-15API cleanups, const optimizations, submodel lights/flares/particles importStijn Buys
2009-03-07renamed Entity::eventstate() to Entity::state(),Stijn Buys
introduced Destroyed state
2009-02-24Replaced 'The Osirion Project' with 'Project::OSiRioN' in messages,Stijn Buys
added g_collision cflag to facillitate future development, added ShowOnMap entity flag
2009-01-10fix printing of wrong name when dockingStijn Buys
2008-12-28generic docking API,Stijn Buys
race activating requires docking
2008-11-10adds jumpgate, station, ship dealerStijn Buys
2008-11-09working jumpgatesStijn Buys
2008-09-28move base game module to new subdirectoryStijn Buys