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Project::OSiRiON
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2015-02-28Added abandon engine function to drop the current character.Stijn Buys
2015-01-25Added support for default player characters when joining a game.Stijn Buys
2013-11-10Prevent player reputation for the 'default' faction from getting loaded from ↵Stijn Buys
savegame.
2013-11-07Track the amount of time the player has spent,Stijn Buys
make the 'impulse' command disable the autopilot.
2013-11-07Save/load player reputation,Stijn Buys
count player NPC and PVP kills.
2013-11-07Load reputation from factions.ini.Stijn Buys
2013-11-05Minor cleanup.Stijn Buys
2013-03-02Corrected line number in a loadgame error message.Stijn Buys
2013-01-19Do not print an error message if a savegame has no spawn set.Stijn Buys
2013-01-06Set the item::Mountable flag where required,Stijn Buys
removed the Weapon::stackable() attribute.
2013-01-01Turrets and cannons can only be mounted in an approriate slot.Stijn Buys
2012-12-16dded <cassert> include where required.Stijn Buys
2012-11-30Save weapon slot positions.Stijn Buys
2012-11-18ADded support for enitty information printing, print current armor values ↵Stijn Buys
for ships, print death messages
2012-10-21Corrected loadgame to have the Unique and Unrestricted item properties set ↵Stijn Buys
from actual in-game properties rather than read from the savegame file.
2012-10-20Item id based inventory, support for weapon dealers.Stijn Buys
2012-10-08Renamed Item::flag_is_set() to Item::has_flag().Stijn Buys
2012-10-08added zone flags, Stijn Buys
renamed Entity::flag_is_set() to Entity::has_flag()
2012-01-15Implemented game-specific load/save game methods.Stijn Buys
2012-01-14Moved server-side savegame functions into a separate class.Stijn Buys