Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-11-10 | Corrected a bug which prevented the patrol profile from being set correctly, | Stijn Buys | |
corrected a bug where 'give ship' would forget the last spawn, have NPC ships fire on nearby enemies, made patrol leaders hunt nearby enemies. | |||
2013-11-09 | Corrections in the ship print() function. | Stijn Buys | |
2013-11-09 | Bumped network protocol to version 27, | Stijn Buys | |
send player reputation and stats from server to client, send entity faction to clients, improved list_entity. | |||
2013-11-09 | Nudge ships on launch and cargopods on creation to prevent them from ↵ | Stijn Buys | |
spawning inside other objects. | |||
2013-11-08 | Added player reputation window, | Stijn Buys | |
minor cosmetic user interface changes. | |||
2013-11-07 | Save/load player reputation, | Stijn Buys | |
count player NPC and PVP kills. | |||
2013-11-05 | Have NPCs get cargo. | Stijn Buys | |
2013-11-05 | Correct a bug where launch timeout is ignored for patrols with only a single ↵ | Stijn Buys | |
member, increase dampening for cargo pods, added 'explode' cheat function to self-destruct, cleaned up cargo pod eject code, eject cargo on ship destruction, added g_cargoloss game variable. | |||
2013-11-05 | Assign player name to entity name for player-controlled ships. | Stijn Buys | |
2013-11-02 | Copy currently mounted weapons onto wingmen. | Stijn Buys | |
2013-10-20 | Improved autopilot roll control in formation flight. | Stijn Buys | |
2013-10-20 | Make wingmen follow you through jumpgates. | Stijn Buys | |
2013-10-20 | Allow docking even if ControlFlagOverride is set. | Stijn Buys | |
2013-10-17 | Remove the bullet physics body from destroyed ships, | Stijn Buys | |
do not delete the entity to make sure explosions are shown. | |||
2013-10-16 | Added support for autopilot formation flight and docking. | Stijn Buys | |
2013-10-15 | Added ship autopilot, removed entity_controlflags, added goto ui button. | Stijn Buys | |
2013-10-14 | Separated autopilot from AI code, added basic formation flying. | Stijn Buys | |
2013-10-13 | Added initial NPC class, added 'wingmen' engine function. | Stijn Buys | |
2013-01-19 | Corrected an error where the weapon cone was doubled. | Stijn Buys | |
2013-01-19 | Convert slot cone angle to radians. | Stijn Buys | |
2013-01-06 | Increased projectile size to 0.025f. | Stijn Buys | |
2013-01-01 | Turrets and cannons can only be mounted in an approriate slot. | Stijn Buys | |
2013-01-01 | Initial support for turret-style weapons. | Stijn Buys | |
2012-12-30 | Added support for weapons mouse aiming. | Stijn Buys | |
2012-12-29 | Added sound effects for weapon mounting and target hitting, | Stijn Buys | |
enabled projectile soundname transfer in networked games, resolved an issue where a ship was able to shoot itself, bumped network protocol to 26, | |||
2012-12-28 | Support for rendering globes with rings, | Stijn Buys | |
removed hardcoded 'corona' prefix for corona textures, added support for projectile fire sounds. | |||
2012-12-16 | dded <cassert> include where required. | Stijn Buys | |
2012-12-04 | Introduce Entity::hit() callback, prevent projectiles from doing no damage. | Stijn Buys | |
2012-12-01 | Documentation update. | Stijn Buys | |
2012-11-25 | Removed game::Projectile, added initial support for ship health. | Stijn Buys | |
2012-11-25 | Moved core::EntityGlobe into a separate file, | Stijn Buys | |
added various methods to core::Item and core::Slot, added r_slots cvar to draw entity slots and docks, added game methods for mounting and umounting of weapons, added playerlist to chat window. | |||
2012-11-21 | Added get/set methods for the weapon-slot API. | Stijn Buys | |
2012-11-18 | Support for ownerid() on projectiles and spacemines, | Stijn Buys | |
show assassin name in death messages. | |||
2012-11-18 | Improved death messages, | Stijn Buys | |
shoot colored projectiles. | |||
2012-11-18 | ADded support for enitty information printing, print current armor values ↵ | Stijn Buys | |
for ships, print death messages | |||
2012-11-18 | Implements server-side ship damage, | Stijn Buys | |
adds a damage key to the weapons.ini file, configurable spacemine damage. | |||
2012-11-14 | Only allow gunfire if Ship::state() == Entity::Normal, | Stijn Buys | |
do not activate impulse engines during ImpulseInitiate | |||
2012-11-14 | Added initial weapon projectiles. | Stijn Buys | |
2012-11-11 | Cleaned up core::EntyControlable client-side and server-side proprties API. | Stijn Buys | |
2012-10-20 | Item id based inventory, support for weapon dealers. | Stijn Buys | |
2012-10-13 | Corrected bugs in the respawn command, detect ship collisions with planets ↵ | Stijn Buys | |
and stars. | |||
2012-10-11 | Moved handling of the physics reset for the Docked and Destroyed state from ↵ | Stijn Buys | |
game tp core. | |||
2012-04-22 | Load entity weapon slots, | Stijn Buys | |
prevent the game from crashing when launching after obtaining a ship through 'give' while docked. | |||
2012-03-03 | Added core::Slots class template, replaced Entity::set_inventory() with ↵ | Stijn Buys | |
Entity::add_inventory(). | |||
2012-01-22 | Implemented autosave for single player games. | Stijn Buys | |
2011-07-13 | Actually remove ships from the bullet simulation while docked. | Stijn Buys | |
2011-07-13 | Forcefully removed docked ships from the bullet simulation. | Stijn Buys | |
2011-07-13 | Do not update ship position and axis while docked. | Stijn Buys | |
2011-07-12 | Save and load player inventories, | Stijn Buys | |
corrected a typo in saving the forward vector of the ship axis. | |||
2011-07-11 | Initial support for saving player data in multiplayer games, | Stijn Buys | |
have ships remember their docks and spawns. |