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Project::OSiRiON
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2010-09-17Initial inventory loading, ships docking shipsStijn Buys
2010-09-17Initial support for players docking other players' ships. Stijn Buys
2009-11-15added entity request network messageStijn Buys
2009-11-15added core::Info id, changed network info message, updated entity network ↵Stijn Buys
message to include the info id
2009-11-13added core::InfoType, refactored game::ShipModel as core::Info subclass, ↵Stijn Buys
introduced core::Label
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-08-16more constness, initial patchDef2 support in MapFile, reverse engine ↵Stijn Buys
disables impulse drive, r_axis support
2009-08-11misc_model supportStijn Buys
2009-07-16Removes unused collor array support, disable bullet in sys/sys.hStijn Buys
2009-07-07Initial bullet physics supportStijn Buys
2009-03-07renamed Entity::eventstate() to Entity::state(),Stijn Buys
introduced Destroyed state
2009-01-25make a player pay for ships,Stijn Buys
add prize money to the race
2008-12-25Improved list_zone, list_shipsStijn Buys
Ship price and cargo size
2008-12-20fixed zone list for the jump command in g_devel modeStijn Buys
2008-12-07add system map,Stijn Buys
prepare source tree for dataset reorganization
2008-11-30realistic strafe speed, Stijn Buys
moved launch buttons to the top of the docking menu
2008-11-16engine trailsStijn Buys
2008-11-10adds jumpgate, station, ship dealerStijn Buys
2008-11-09working jumpgatesStijn Buys
2008-11-08moved message functions into Player classStijn Buys
2008-11-08docking, bumps network protocol versionStijn Buys
2008-11-01server-side model loading, initial @dock functionStijn Buys
2008-10-19game module cleanupsStijn Buys
2008-09-28move base game module to new subdirectoryStijn Buys