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Project::OSiRiON
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AgeCommit message (Collapse)Author
2013-01-27Support for particle ejector timeout value,Stijn Buys
do not draw destroyed entity models.,
2012-12-29Added sound effects for weapon mounting and target hitting,Stijn Buys
enabled projectile soundname transfer in networked games, resolved an issue where a ship was able to shoot itself, bumped network protocol to 26,
2012-12-04Introduce Entity::hit() callback, prevent projectiles from doing no damage.Stijn Buys
2012-12-02Have mines always explode on collision.Stijn Buys
2012-11-18Implements server-side ship damage,Stijn Buys
adds a damage key to the weapons.ini file, configurable spacemine damage.
2012-10-28Use spacemine template model for mines if the weapon model isn't defined.Stijn Buys
2012-10-20Added func_drop, added spacemine template.Stijn Buys
2012-10-14Add a stackable flag for weapons, load a default model for spacemines.Stijn Buys
2012-10-10Made mines interact with any EntityDynamic or EntityControlable instead of ↵Stijn Buys
just ships
2012-10-10Added space mine proof of concept.Stijn Buys