Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-12-29 | Added sound effects for weapon mounting and target hitting, | Stijn Buys | |
enabled projectile soundname transfer in networked games, resolved an issue where a ship was able to shoot itself, bumped network protocol to 26, | |||
2012-12-04 | Introduce Entity::hit() callback, prevent projectiles from doing no damage. | Stijn Buys | |
2012-12-02 | Have mines always explode on collision. | Stijn Buys | |
2012-11-18 | Implements server-side ship damage, | Stijn Buys | |
adds a damage key to the weapons.ini file, configurable spacemine damage. | |||
2012-10-28 | Use spacemine template model for mines if the weapon model isn't defined. | Stijn Buys | |
2012-10-20 | Added func_drop, added spacemine template. | Stijn Buys | |
2012-10-14 | Add a stackable flag for weapons, load a default model for spacemines. | Stijn Buys | |
2012-10-10 | Made mines interact with any EntityDynamic or EntityControlable instead of ↵ | Stijn Buys | |
just ships | |||
2012-10-10 | Added space mine proof of concept. | Stijn Buys | |