| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2012-12-02 | Have mines always explode on collision. | Stijn Buys | |
| 2012-11-18 | Implements server-side ship damage, | Stijn Buys | |
| adds a damage key to the weapons.ini file, configurable spacemine damage. | |||
| 2012-10-28 | Use spacemine template model for mines if the weapon model isn't defined. | Stijn Buys | |
| 2012-10-20 | Added func_drop, added spacemine template. | Stijn Buys | |
| 2012-10-14 | Add a stackable flag for weapons, load a default model for spacemines. | Stijn Buys | |
| 2012-10-10 | Made mines interact with any EntityDynamic or EntityControlable instead of ↵ | Stijn Buys | |
| just ships | |||
| 2012-10-10 | Added space mine proof of concept. | Stijn Buys | |
