| Age | Commit message (Collapse) | Author | 
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|  | and a nudge check. | 
|  | savegame. | 
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|  | refresh reputation window if required. | 
|  | do not allow players to dock at hostile bases,
indicate target reputation in the hud target info widget. | 
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|  | improved patrol attack behaviour. | 
|  | corrected a bug where 'give ship' would forget the last spawn,
have NPC ships fire on nearby enemies,
made patrol leaders hunt nearby enemies. | 
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|  | made Patrols load NPC types instead of ship models,
replaces patrol [ship] subsection with a [npc] subsection. | 
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|  | send player reputation and stats from server to client,
send entity faction to clients,
improved list_entity. | 
|  | spawning inside other objects. | 
|  | minor cosmetic user interface changes. | 
|  | make the 'impulse' command disable the autopilot. | 
|  | count player NPC and PVP kills. | 
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|  | member,
increase dampening for cargo pods,
added 'explode' cheat function to self-destruct,
cleaned up cargo pod eject code,
eject cargo on ship destruction,
added g_cargoloss game variable. | 
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|  | apply faction colors to patrol ships. | 
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|  | added support for lawfull/unlawfull factions. | 
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|  | impulse speed. | 
|  | do not delete the entity to make sure explosions are shown. | 
|  | the player does. | 
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