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path:
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src
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game
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game.h
Age
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Author
2008-11-09
working jumpgates
Stijn Buys
2008-09-29
adds introduction screen to the client
Stijn Buys
2008-09-28
move base game module to new subdirectory
Stijn Buys
2008-09-27
mission targets, texture unloading, private messages
Stijn Buys
2008-09-10
serverside entities
Stijn Buys
2008-08-24
afterburner/reverse/strafe
Stijn Buys
2008-08-23
fixes for gcc 4.3.1, added g_devel
Stijn Buys
2008-08-07
rotating planets, navpoints, network protocol updates, entity event state
Stijn Buys
2008-08-01
the kinetic impulse drive
Stijn Buys
2008-08-01
model->enginecolor(), removed autolevel, added selection delay
Stijn Buys
2008-07-30
various minor issues: ESC closing chat, g_autolevel
Stijn Buys
2008-07-28
zone support
Stijn Buys
2008-05-25
planet updates
Stijn Buys
2008-02-18
core redesign, part II
Stijn Buys
2008-02-17
major rewrite of Cvar, Func and Entity
Stijn Buys
2008-02-16
code cleanup
Stijn Buys
2008-02-14
dedicated server accepts incoming connections
Stijn Buys
2008-02-13
camera Overview as spectator only, join works
Stijn Buys
2008-02-13
split client from game module
Stijn Buys
2008-02-11
renamed Entity.base_* to Entity.core_*
Stijn Buys
fixed camera::mode::Overview
2008-02-09
entities, step 1
Stijn Buys
2008-02-04
tweaked console
Stijn Buys
client status with timer and fps core connect/disconnect
2008-02-03
basic client console
Stijn Buys
2008-02-03
command buffer handling
Stijn Buys
engine function parsing buffered client console
2008-02-02
removed libcommon
Stijn Buys
modularized client and server
2008-02-01
interface cleanup
Stijn Buys
2008-01-31
modular system works now
Stijn Buys
2008-01-30
accomodate the new modules
Stijn Buys
2007-10-27
conditional -DDEBUG messages
Stijn Buys
2007-10-22
basis system console
Stijn Buys
2007-10-21
namespace and class cleanups
Stijn Buys
2007-10-21
namespace cleanup
Stijn Buys
2007-10-21
added basic file loader
Stijn Buys
2007-10-20
Initial import.
Stijn Buys