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Author
2008-11-09
improved client notifications, minor bugfixes
Stijn Buys
2008-11-09
docking menus
Stijn Buys
2008-11-08
moved message functions into Player class
Stijn Buys
2008-11-08
docking, join menu
Stijn Buys
2008-11-08
docking, bumps network protocol version
Stijn Buys
2008-11-03
minor bugfixes
Stijn Buys
2008-11-01
server-side model loading, initial @dock function
Stijn Buys
2008-10-26
intro.ini updates
Stijn Buys
2008-10-19
bugfix for the example module spectator
Stijn Buys
2008-10-19
game module cleanups
Stijn Buys
2008-10-18
example module
Stijn Buys
2008-10-18
minor module updates
Stijn Buys
2008-10-06
use new inifile API
Stijn Buys
2008-09-29
adds introduction screen to the client
Stijn Buys
2008-09-28
convoy.cc newline at end of file
Stijn Buys
2008-09-28
intro module
Stijn Buys
2008-09-28
game.cc newline at end of file
Stijn Buys
2008-09-28
intro module groundworks
Stijn Buys
2008-09-28
move base game module to new subdirectory
Stijn Buys
2008-09-27
mission targets, texture unloading, private messages
Stijn Buys
2008-09-18
fix win32 build and directory creation, use My Games\
Stijn Buys
2008-09-10
new files... you just got to have them!
Stijn Buys
2008-09-10
serverside entities
Stijn Buys
2008-08-30
dedicated server ncurses console updates
Stijn Buys
2008-08-26
improved dust rendering
Stijn Buys
2008-08-24
impulse disables thrust
Stijn Buys
2008-08-24
afterburner/reverse/strafe
Stijn Buys
2008-08-23
impulse timer should be 3 seconds
Stijn Buys
2008-08-23
fixes for gcc 4.3.1, added g_devel
Stijn Buys
2008-08-21
entity.set_eventstate
Stijn Buys
2008-08-15
render dock locations on active targets, fix star texture loading and rendering
Stijn Buys
2008-08-10
forgot to add racetrack files
Stijn Buys
2008-08-10
added racetrack to the game module, added Odin's new structures to the ↵
Stijn Buys
assets documentation
2008-08-08
improved truster indicator, impulse engine sounds
Stijn Buys
2008-08-07
rotating planets, navpoints, network protocol updates, entity event state
Stijn Buys
2008-08-06
every player within 1024 game units is drawn as target
Stijn Buys
2008-08-03
documentation, extra sound warnings, network bytes/sec
Stijn Buys
2008-08-01
fix thruster jitter
Stijn Buys
2008-08-01
the kinetic impulse drive
Stijn Buys
2008-08-01
jumpdrive countdown
Stijn Buys
2008-08-01
model->enginecolor(), removed autolevel, added selection delay
Stijn Buys
2008-07-30
various minor issues: ESC closing chat, g_autolevel
Stijn Buys
2008-07-29
first attempt at auto-leveling
Stijn Buys
2008-07-29
don't let buying a ship move the player to default_zone
Stijn Buys
2008-07-28
label protection
Stijn Buys
2008-07-28
make the jump command case insensitive
Stijn Buys
2008-07-28
zone support
Stijn Buys
2008-07-25
minor cleanups
Stijn Buys
2008-07-24
primary, secondary, tertiary color rendering
Stijn Buys
2008-07-14
adds a buy sound when the player purchases a ship
Stijn Buys
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