| Age | Commit message (Collapse) | Author | 
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|  | instead of in front of him. | 
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|  | specs game function. | 
|  | and dependency issues | 
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|  | radius related bugs | 
|  | editable
through zone.ini | 
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|  | world entity | 
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|  | made core::Entity::info() const, added core::Info::find() to get non-const *core::Info pointers | 
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|  | Model::radius(),
corrected bullet motionstate transfer bug in Entity::reset(),
minor cleanups | 
|  | automatic generation of jumppoint and jumpgate names and descriptions,
prepared game code for the seperation of Entity::radius() and Model::radius() | 
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|  | read templates.ini and add te ablity to apply template settings to entities. | 
|  | added list_cargo, list_ship and list_faction engine functions | 
|  | unified bounding box code into math::BoundingBox3f class | 
|  | unified depletion with keepalive | 
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|  | moved docking functions to game.cc and removed entity->dock(),
enabled depth testing for bullet debug draw | 
|  | initial vstrafe support | 
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|  | removed impulse drive initialization delay. | 
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|  | (thanks to Thorn for the bug report) | 
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|  | bugfix | 
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|  | support | 
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