| Age | Commit message (Collapse) | Author | 
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|  | have ships remember their docks and spawns. | 
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|  | reset keyboard modifiers when resetting the video subsystem. | 
|  | it from beeing executed. | 
|  | corrected a number of timing bugs, improved client framerate stability. | 
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|  | messages can be send with the shout command.
Removed NonSolid flag fro race objects, have race use the local chat channel. 
Updated to network protocol version 22.
Updated developer documentation. | 
|  | to enable collision models on player ships. | 
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|  | removed core::EntityControlable::movement(),
cleaned up core::EntityGlobe,
adds support for a per-globe corona,
adds  core::EntityControlable::control_flags(),
bumps network protocol version to 21 | 
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|  | instead of in front of him. | 
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|  | specs game function. | 
|  | and dependency issues | 
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|  | radius related bugs | 
|  | editable
through zone.ini | 
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|  | world entity | 
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|  | made core::Entity::info() const, added core::Info::find() to get non-const *core::Info pointers | 
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|  | Model::radius(),
corrected bullet motionstate transfer bug in Entity::reset(),
minor cleanups | 
|  | automatic generation of jumppoint and jumpgate names and descriptions,
prepared game code for the seperation of Entity::radius() and Model::radius() | 
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|  | read templates.ini and add te ablity to apply template settings to entities. | 
|  | added list_cargo, list_ship and list_faction engine functions | 
|  | unified bounding box code into math::BoundingBox3f class | 
|  | unified depletion with keepalive | 
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