Age | Commit message (Collapse) | Author |
|
|
|
made core::Entity::info() const, added core::Info::find() to get non-const *core::Info pointers
|
|
|
|
Model::radius(),
corrected bullet motionstate transfer bug in Entity::reset(),
minor cleanups
|
|
automatic generation of jumppoint and jumpgate names and descriptions,
prepared game code for the seperation of Entity::radius() and Model::radius()
|
|
|
|
read templates.ini and add te ablity to apply template settings to entities.
|
|
added list_cargo, list_ship and list_faction engine functions
|
|
unified bounding box code into math::BoundingBox3f class
|
|
unified depletion with keepalive
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
moved docking functions to game.cc and removed entity->dock(),
enabled depth testing for bullet debug draw
|
|
initial vstrafe support
|
|
|
|
|
|
|
|
removed impulse drive initialization delay.
|
|
|
|
(thanks to Thorn for the bug report)
|
|
|
|
|
|
|
|
bugfix
|
|
|
|
|
|
|
|
|
|
support
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
infrastructure, client-side lazy info update requests.
Updated ROADMAP
|
|
ShipModel::search cleanup
|
|
|