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Project::OSiRiON
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2011-03-27Corrected rotating fragmentgroups imported from submodels.Stijn Buys
2010-12-03Corrected bounding box on models with rotated submodels.Stijn Buys
2010-11-08moved clear() from game::Game~ to core::GameServer~ (solves FIXME),Stijn Buys
unified bounding box code into math::BoundingBox3f class
2010-10-25corrects model triangle and quad countStijn Buys
2010-10-24corrects model bounding box issuesStijn Buys
2010-10-24keepalive optimizations, r_lights engine variable, OpenGL VBO supportStijn Buys
2010-10-15have the ASE reader respect the Material::Ignore flagStijn Buys
2010-10-15added parsing of ASE submaterial definitionsStijn Buys
2009-11-02ase loader: ignore caulkStijn Buys
2009-11-02ase loader: removed superfluous debug output Stijn Buys
2009-11-02ASE loader: support for multiple *GEOM objects and multiple materialsStijn Buys
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-08-16minor cleanups, corrected map widget Stijn Buys
2009-08-16more constnessStijn Buys
2009-08-16more constness, initial patchDef2 support in MapFile, reverse engine ↵Stijn Buys
disables impulse drive, r_axis support
2009-08-15don't render entites behind the cameraStijn Buys
2009-08-12triangle/quad code cleanup,corrects submodel origin, enable quad rendering againStijn Buys
2009-08-12src/model filenames cleanup, parse .map texture coordinates, early loading ↵Stijn Buys
of material textures
2009-08-11misc_model supportStijn Buys
2009-08-10fix ase texture coordinatesStijn Buys
2009-08-10initial texture support for ase modelsStijn Buys
2009-08-09adds r_normals cvar, read normals from .ase modelsStijn Buys
2009-08-09slightly more usable fake normalsStijn Buys
2009-08-09initial .ase supportStijn Buys