Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-06 | Support for func_rotate and func_move collision meshes. | Stijn Buys | |
2011-05-06 | Import submodel clip | Stijn Buys | |
2011-05-06 | Always use a btCompoundShape for complex collision, | Stijn Buys | |
added infrastructure for collision mesh animation, minor API documentation updates | |||
2011-05-05 | Initial support for btCompoundShape and the infrastructure required to ↵ | Stijn Buys | |
accomodate multiple meshes per collision model, added prototype files for signals | |||
2011-02-08 | Corrected triangle loading of collision model, added 'complex' flag to ships.ini | Stijn Buys | |
to enable collision models on player ships. | |||
2011-01-27 | Moved material loading from render to core, make sure the dedicated server ↵ | Stijn Buys | |
reads materials.ini, removed unnecessary CollisionMesh::translate() method. | |||
2011-01-26 | Corrected the origin alignment of collision mesh bodies. | Stijn Buys | |
2011-01-21 | Support structures for complex entity collision, | Stijn Buys | |
renamed sv_arrysize cvar to mem_vertex. |