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Project::OSiRiON
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2010-12-03Corrected bounding box on models with rotated submodels.Stijn Buys
2010-12-02Improved patch mesh subdivision.Stijn Buys
2010-12-01Calculate patch mesh texture coordinates.Stijn Buys
2010-12-01Corrected patch normal calculation.Stijn Buys
2010-11-28Improved patch mesh surface normals.Stijn Buys
2010-11-26Brute-force patch subdivisionStijn Buys
2010-11-26Corrected patch normals and vertex unwinding order, draw smaller normals ↵Stijn Buys
with r_normalize 1.
2010-11-26Read .map patch definitions into model quads (without triangulation)Stijn Buys
2010-11-18Corrected default light and flare radius. Stijn Buys
Suppoort for entity, engine and color keys in fx_particles and particle scripts. Have light, fx_flare and fx_particles color override engine color if the engine spawnflag is set.
2010-11-18Have core::Parser handle axis rotations in the same manner as model::MapFile.Stijn Buys
2010-11-18Unified radiant angles conversion into a single math::Axis.assign() method, ↵Stijn Buys
corrected transformation order. Removed unnecessary model::LIGHTSCALE constant, light and flare sizes are rescaled according to the global model::SCALE. Added gl::depthfunc, enabled GL_LEQUAL while drawing lights and flares.
2010-11-17Cleaned up model::Mapfile axis related keys in the map reader, added warning ↵Stijn Buys
messages where approriate. Support for multiple particle systems in render::ParticleScript. Cleaned up render::ParticleScript member variable names. Added support for axis related keys and scale key in particle scripts.
2010-11-16add 'angles' key support for .map classes, added warning to depricated keysStijn Buys
2010-11-12make the renderer properly respect FragmentGroup::RotateStijn Buys
2010-11-08moved clear() from game::Game~ to core::GameServer~ (solves FIXME),Stijn Buys
unified bounding box code into math::BoundingBox3f class
2010-10-30moved clientside thrust and power state into render::RenderExt, added engine ↵Stijn Buys
spawnflag to func_rotate
2010-10-25corrects model triangle and quad countStijn Buys
2010-10-24corrects model bounding box issuesStijn Buys
2010-10-24keepalive optimizations, r_lights engine variable, OpenGL VBO supportStijn Buys
2010-02-25looped sound support for fx_sound model tagsStijn Buys
2010-02-25added initial support for model sound tags,Stijn Buys
moved sound code from client/targets.cc to client/soundext.cc, added master volume cvar snd_volume
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-08-17reload entity/info models on r_restartStijn Buys
2009-08-16minor cleanups, corrected map widget Stijn Buys
2009-08-16more constnessStijn Buys
2009-08-16more constness, initial patchDef2 support in MapFile, reverse engine ↵Stijn Buys
disables impulse drive, r_axis support
2009-08-15restored fx_flare light keyStijn Buys
2009-08-15API cleanups, const optimizations, submodel lights/flares/particles importStijn Buys
2009-08-15don't render entites behind the cameraStijn Buys
2009-08-14model API cleanup, render WORLDSCALEStijn Buys
2009-08-13documentation updates, win32 build fix, megatog's enginelight patchStijn Buys
2009-08-12triangle/quad code cleanup,corrects submodel origin, enable quad rendering againStijn Buys
2009-08-12corrected .map texture coordinatesStijn Buys
2009-08-12src/model filenames cleanup, parse .map texture coordinates, early loading ↵Stijn Buys
of material textures
2008-07-23preparing for fragment renderingStijn Buys
2008-05-30zlib supportStijn Buys
2008-05-24surface flags: lightStijn Buys
2008-05-04split map reading from modelsStijn Buys