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2011-05-05Initial support for btCompoundShape and the infrastructure required to ↵Stijn Buys
accomodate multiple meshes per collision model, added prototype files for signals
2011-01-26Corrected the origin alignment of collision mesh bodies.Stijn Buys
2011-01-21Support structures for complex entity collision,Stijn Buys
renamed sv_arrysize cvar to mem_vertex.
2010-12-05Support for func_move vertex groups.Stijn Buys
2010-12-02Improved patch mesh subdivision.Stijn Buys
2010-11-17Cleaned up model::Mapfile axis related keys in the map reader, added warning ↵Stijn Buys
messages where approriate. Support for multiple particle systems in render::ParticleScript. Cleaned up render::ParticleScript member variable names. Added support for axis related keys and scale key in particle scripts.
2010-11-16add 'angles' key support for .map classes, added warning to depricated keysStijn Buys
2010-11-08moved clear() from game::Game~ to core::GameServer~ (solves FIXME),Stijn Buys
unified bounding box code into math::BoundingBox3f class
2010-10-30moved clientside thrust and power state into render::RenderExt, added engine ↵Stijn Buys
spawnflag to func_rotate
2010-10-24corrects model bounding box issuesStijn Buys
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-08-16more constness, initial patchDef2 support in MapFile, reverse engine ↵Stijn Buys
disables impulse drive, r_axis support
2009-08-12src/model filenames cleanup, parse .map texture coordinates, early loading ↵Stijn Buys
of material textures
2008-07-23preparing for fragment renderingStijn Buys
2008-05-24surface flags: lightStijn Buys
2008-05-04split map reading from modelsStijn Buys