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Project::OSiRiON
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2010-11-08moved clear() from game::Game~ to core::GameServer~ (solves FIXME),Stijn Buys
unified bounding box code into math::BoundingBox3f class
2010-10-30moved clientside thrust and power state into render::RenderExt, added engine ↵Stijn Buys
spawnflag to func_rotate
2010-10-24corrects model bounding box issuesStijn Buys
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-08-16more constness, initial patchDef2 support in MapFile, reverse engine ↵Stijn Buys
disables impulse drive, r_axis support
2009-08-12src/model filenames cleanup, parse .map texture coordinates, early loading ↵Stijn Buys
of material textures
2008-07-23preparing for fragment renderingStijn Buys
2008-05-24surface flags: lightStijn Buys
2008-05-04split map reading from modelsStijn Buys