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Project::OSiRiON
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2014-12-22Fixed a bug where the lad/savegame dialog wouldn't show the screenshot of ↵Stijn Buys
the first selected savegame, minor code cleamups in material handling.
2014-12-13Minro cleanup, added Model::add_layer() method.Stijn Buys
2014-07-11Support material layer blending.Stijn Buys
2014-07-09Initial support for multi-layered materials, requires shaders files in the ↵Stijn Buys
new format.
2014-07-06Minor cleanups.Stijn Buys
2013-11-16Material API cleanups,Stijn Buys
added support for bounds materials.
2013-09-28Cleanup of the material API: split flags into flags and colortype.Stijn Buys
2012-01-24Added a 'specular' material parameter. Defaults to 'color' values.Evan Goers
Tweaked lighting a bit.
2012-01-21Add a 'decal' macro material flag. Material flag 'Decal' enables polygon ↵Evan Goers
offsetting and alpha testing on the surface.
2011-12-31Resolved comparison between signed and unsigned integer expressions (second ↵Stijn Buys
try).
2011-12-31Resolved comparison between signed and unsigned integer expressions.Stijn Buys
2011-10-22Initial support for the Material::Origin surface flagStijn Buys
2011-07-29Added print() function for materials, read material color alpha from shader ↵Stijn Buys
files.
2011-01-21Support structures for complex entity collision,Stijn Buys
renamed sv_arrysize cvar to mem_vertex.
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-08-12src/model filenames cleanup, parse .map texture coordinates, early loading ↵Stijn Buys
of material textures
2009-08-10initial texture support for ase modelsStijn Buys
2009-02-08materials systemStijn Buys
2009-02-08materials registry, read shaderlist.txtStijn Buys
2008-07-30various minor issues: ESC closing chat, g_autolevelStijn Buys
2008-07-23preparing for fragment renderingStijn Buys