Age | Commit message (Collapse) | Author |
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renamed [ejector] sections in particle ini files,
resolved the issue where only 1 particle per frame could be ejected.
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per particle system.
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removed hardcoded 'corona' prefix for corona textures,
added support for projectile fire sounds.
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Added in useful texture unit info to State::init().
Cleaned up many non-abstracted GL functions used in draw.cc and state.cc.
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added various methods to core::Item and core::Slot,
added r_slots cvar to draw entity slots and docks,
added game methods for mounting and umounting of weapons,
added playerlist to chat window.
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renamed Entity::flag_is_set() to Entity::has_flag()
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routine.
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De-duplicated some magic numbers.
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render::draw_globe_corona().
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using arbitrary GL_LIGHT#s.
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Tweaked lighting a bit.
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Tweaked lighting more.
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the star texture.
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cubemap.
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with r_normalize 1.
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removed core::EntityControlable::movement(),
cleaned up core::EntityGlobe,
adds support for a per-globe corona,
adds core::EntityControlable::control_flags(),
bumps network protocol version to 21
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Suppoort for entity, engine and color keys in fx_particles and particle scripts.
Have light, fx_flare and fx_particles color override engine color if the engine spawnflag is set.
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corrected transformation order.
Removed unnecessary model::LIGHTSCALE constant, light and flare sizes are rescaled according to the global model::SCALE.
Added gl::depthfunc, enabled GL_LEQUAL while drawing lights and flares.
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