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Project::OSiRiON
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2015-02-28Do not draw world axis with r_axis enabled.Stijn Buys
2015-02-28Reimplemented camera handling enabling 360-degree freelook.Stijn Buys
2015-02-09Don't render slot indicators when the entity is outside fx range,Stijn Buys
small optimization when drawing model lights.
2015-01-24Removed specialized globe distance function.Stijn Buys
2015-01-10Use a draw list for entities and globes.Stijn Buys
2014-12-07Cleanup of the slots code, unified model weapon and dock tags into a single ↵Stijn Buys
slots list, load dock tags into entity slots, represent entity slot locations in entity coordinate space, have r_slots render fixed-size slot indicators regardless of model scale.
2014-07-27Draw rudimentary direction/thrust indicators on EntityControlables.Stijn Buys
2014-07-11Support material layer blending.Stijn Buys
2014-07-09Initial support for multi-layered materials, requires shaders files in the ↵Stijn Buys
new format.
2013-11-12Restored mega's light attenuation values.Stijn Buys
2013-10-13Axded explosion trigger for particle ejecotrs, fixed explosion particles for ↵Stijn Buys
destroyed entities.
2013-10-08Improved r_bbox and r_slots drawing.Stijn Buys
2013-01-27Added support for particles minimum/maximum speed,Stijn Buys
renamed [ejector] sections in particle ini files, resolved the issue where only 1 particle per frame could be ejected.
2013-01-20Major overhaul of the particle system back-end, support multiple ejectors ↵Stijn Buys
per particle system.
2012-12-28Support for rendering globes with rings,Stijn Buys
removed hardcoded 'corona' prefix for corona textures, added support for projectile fire sounds.
2012-12-08Added support for entity secondary color on lights, flares and particles.Stijn Buys
2012-11-26Abstracted many more GL functions.Evan Goers
Added in useful texture unit info to State::init(). Cleaned up many non-abstracted GL functions used in draw.cc and state.cc.
2012-11-25Moved core::EntityGlobe into a separate file,Stijn Buys
added various methods to core::Item and core::Slot, added r_slots cvar to draw entity slots and docks, added game methods for mounting and umounting of weapons, added playerlist to chat window.
2012-11-11Corrected light attenuation values.Stijn Buys
2012-11-07Tweaked zone light attenuation values.Evan Goers
2012-10-16Default sky is loaded in in the game module, the engine falls back to black.Stijn Buys
2012-10-14Render a generic explosion effect for destroyed entities.Stijn Buys
2012-10-08added zone flags, Stijn Buys
renamed Entity::flag_is_set() to Entity::has_flag()
2012-05-03Tweaked light attenuation.Evan Goers
2012-05-01Use light environment classes in the model viewer and the main rendering ↵Stijn Buys
routine.
2012-04-23Added constant attenuation value.Evan Goers
2012-04-22Draw weapon slot placeholder boxes.Stijn Buys
2012-04-22Corrects a lighting bug introduced in r1123.Stijn Buys
2012-03-22Cleaned up lighting related variable names.Stijn Buys
2012-03-21Changed create_light() to add_light().Evan Goers
De-duplicated some magic numbers.
2012-03-21Functionize light creation.Evan Goers
2012-02-13Rearranged render::draw_pas_globes(), removed render::draw_globe(), added ↵Stijn Buys
render::draw_globe_corona().
2012-01-24Fixed a stupid issue.Evan Goers
2012-01-24Renderer now checks and enables lights based on availability instead of ↵Evan Goers
using arbitrary GL_LIGHT#s.
2012-01-24Added a 'specular' material parameter. Defaults to 'color' values.Evan Goers
Tweaked lighting a bit.
2012-01-24Got rid of r_diffuse/r_specular/r_ambient.Evan Goers
2012-01-14Enabled separate specular.Evan Goers
2012-01-14Provide a fallback for zones without a sky set.Evan Goers
2012-01-08Implemented zone ambient color usage in renderer.Evan Goers
2012-01-06Re-enabled modelview lighting, separate from game lighting.Evan Goers
2012-01-05Removed camera light.Evan Goers
Tweaked lighting more.
2012-01-04Various lighting tweaks and enhancements.Evan Goers
2011-07-31Added power state to the material context.Stijn Buys
2011-07-29Moved material context functions into the State class.Stijn Buys
2011-07-22Corrects docks location for entities with scaled modelsStijn Buys
2011-07-16Draw a star after drawing the corona to prevent the corona from washing out ↵Stijn Buys
the star texture.
2011-07-07Disable mipmapping on skybox textures, provide an OpenGL texture id for the ↵Stijn Buys
cubemap.
2011-05-06Support for func_rotate and func_move collision meshes.Stijn Buys
2011-03-30Corrected func_move submodel instancing.Stijn Buys
2011-03-27Corrected rotating fragmentgroups imported from submodels.Stijn Buys