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path:
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src
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render
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draw.h
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2012-03-22
Cleaned up lighting related variable names.
Stijn Buys
2012-03-21
Changed create_light() to add_light().
Evan Goers
De-duplicated some magic numbers.
2012-03-21
Functionize light creation.
Evan Goers
2012-02-13
Rearranged render::draw_pas_globes(), removed render::draw_globe(), added ↵
Stijn Buys
render::draw_globe_corona().
2010-11-30
Render lights and flares in ui::ModelView.
Stijn Buys
2010-11-29
Added 'testmodel' function, enabled autoscaling on ui::ModelView
Stijn Buys
2010-11-12
make the renderer properly respect FragmentGroup::Rotate
Stijn Buys
2010-10-30
moved clientside thrust and power state into render::RenderExt, added engine ↵
Stijn Buys
spawnflag to func_rotate
2010-09-15
updated comments, updated buy menu, info support for map window, added const ↵
Stijn Buys
to target selection
2009-08-18
astyle cleanup, corrects not loading of material textures
Stijn Buys
2009-08-11
misc_model support
Stijn Buys
2009-04-16
updated a few help messages, added 3d modelview to the buy menu
Stijn Buys
2009-01-25
header sanitizing
Stijn Buys
2009-01-10
hud drawing code reorganization
Stijn Buys
2008-07-18
reset spacedust on ship change, audio distance model changes (should fix ↵
Stijn Buys
win32 ui sound dissapearing in the distance)
2008-06-01
moved camera into render::
Stijn Buys
2008-05-26
radar, aux text functions, restore original frustum, documentation update
Stijn Buys
2008-05-04
split map reading from models
Stijn Buys
2008-05-01
lights
Stijn Buys
2008-04-28
improved camera in tracking mode
Stijn Buys
2008-04-27
more 3D changes
Stijn Buys
2008-03-24
moved the sphere into the vertex array
Stijn Buys
2008-03-22
Implemented vertex arrays
Stijn Buys
2008-03-09
parse of light entities in models
Stijn Buys
2008-03-09
fixed sphere black hole, added basic HUD with speed and direction indicator, ↵
Stijn Buys
basic shaped entities readable from world.ini
2008-03-06
moved render::Model to core::Model
Stijn Buys
2008-03-06
moved draw routines to render namespace
Stijn Buys