Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-10-17 | Draw explosion particles for destroyed dynamic entities. | Stijn Buys | |
2013-10-14 | More explosion particles bugfixes. | Stijn Buys | |
2013-10-13 | Axded explosion trigger for particle ejecotrs, fixed explosion particles for ↵ | Stijn Buys | |
destroyed entities. | |||
2013-09-24 | Apply particle system scales, | Stijn Buys | |
do not render thrust-enabled particle systems on impulse speed. | |||
2013-02-09 | Disable particle system ejectors for EntityDynamic in Entity::NoPower state. | Stijn Buys | |
2013-01-27 | Scale particle according to entity radius instead of modelscale. | Stijn Buys | |
2013-01-27 | ADded support for streak style particles. | Stijn Buys | |
2013-01-27 | Added support for particles minimum/maximum speed, | Stijn Buys | |
renamed [ejector] sections in particle ini files, resolved the issue where only 1 particle per frame could be ejected. | |||
2013-01-22 | Implemented Flare particles. | Stijn Buys | |
2013-01-21 | Renamed particle ejector types, | Stijn Buys | |
added random rotation to sprites. | |||
2013-01-21 | Added attached property to draw particle systems in entity space instead of ↵ | Stijn Buys | |
world space, corrected several bugs in the initial particle system implementation, added impulse key to have particle systems react on impulse drive. | |||
2013-01-20 | Major overhaul of the particle system back-end, support multiple ejectors ↵ | Stijn Buys | |
per particle system. |