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Project::OSiRiON
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2013-10-20Improved particle ejector thrust control.Stijn Buys
2013-10-20Make thrust triggered particle ejectors set output particle speed depending ↵Stijn Buys
on the current entity thrust value.
2013-10-17Draw explosion particles for destroyed dynamic entities.Stijn Buys
2013-10-14More explosion particles bugfixes.Stijn Buys
2013-10-13Axded explosion trigger for particle ejecotrs, fixed explosion particles for ↵Stijn Buys
destroyed entities.
2013-09-24Apply particle system scales,Stijn Buys
do not render thrust-enabled particle systems on impulse speed.
2013-02-09Disable particle system ejectors for EntityDynamic in Entity::NoPower state.Stijn Buys
2013-01-27Scale particle according to entity radius instead of modelscale.Stijn Buys
2013-01-27ADded support for streak style particles.Stijn Buys
2013-01-27Added support for particles minimum/maximum speed,Stijn Buys
renamed [ejector] sections in particle ini files, resolved the issue where only 1 particle per frame could be ejected.
2013-01-22Implemented Flare particles.Stijn Buys
2013-01-21Renamed particle ejector types,Stijn Buys
added random rotation to sprites.
2013-01-21Added attached property to draw particle systems in entity space instead of ↵Stijn Buys
world space, corrected several bugs in the initial particle system implementation, added impulse key to have particle systems react on impulse drive.
2013-01-20Major overhaul of the particle system back-end, support multiple ejectors ↵Stijn Buys
per particle system.