Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-10-14 | Render a generic explosion effect for destroyed entities. | Stijn Buys | |
2011-07-02 | Dont' draw the player's ship in Cockpit view, | Stijn Buys | |
don't let engine sound depend on entity visibility. | |||
2010-11-24 | Actually add entities in the intro to their zone, | Stijn Buys | |
removed core::EntityControlable::movement(), cleaned up core::EntityGlobe, adds support for a per-globe corona, adds core::EntityControlable::control_flags(), bumps network protocol version to 21 | |||
2010-11-17 | Cleaned up model::Mapfile axis related keys in the map reader, added warning ↵ | Stijn Buys | |
messages where approriate. Support for multiple particle systems in render::ParticleScript. Cleaned up render::ParticleScript member variable names. Added support for axis related keys and scale key in particle scripts. | |||
2010-11-13 | corrected distance scaling in Cockpit and Track camera view | Stijn Buys | |
2010-11-12 | make the renderer properly respect FragmentGroup::Rotate | Stijn Buys | |
2010-10-30 | moved clientside thrust and power state into render::RenderExt, added engine ↵ | Stijn Buys | |
spawnflag to func_rotate | |||
2009-08-18 | astyle cleanup, corrects not loading of material textures | Stijn Buys | |
2009-08-15 | don't render entites behind the camera | Stijn Buys | |
2009-08-14 | model API cleanup, render WORLDSCALE | Stijn Buys | |
2009-03-07 | renamed Entity::eventstate() to Entity::state(), | Stijn Buys | |
introduced Destroyed state | |||
2008-12-21 | multiple introductions | Stijn Buys | |
2008-12-20 | single file particle scripts | Stijn Buys | |
2008-12-07 | flame particle systems | Stijn Buys | |
2008-12-07 | add system map, | Stijn Buys | |
prepare source tree for dataset reorganization | |||
2008-11-23 | particle systems | Stijn Buys | |
2008-11-16 | engine trails | Stijn Buys | |
2008-11-15 | entity extensions | Stijn Buys | |