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Project::OSiRiON
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2012-10-14Render a generic explosion effect for destroyed entities.Stijn Buys
2011-07-02Dont' draw the player's ship in Cockpit view,Stijn Buys
don't let engine sound depend on entity visibility.
2010-11-24Actually add entities in the intro to their zone,Stijn Buys
removed core::EntityControlable::movement(), cleaned up core::EntityGlobe, adds support for a per-globe corona, adds core::EntityControlable::control_flags(), bumps network protocol version to 21
2010-11-17Cleaned up model::Mapfile axis related keys in the map reader, added warning ↵Stijn Buys
messages where approriate. Support for multiple particle systems in render::ParticleScript. Cleaned up render::ParticleScript member variable names. Added support for axis related keys and scale key in particle scripts.
2010-11-13corrected distance scaling in Cockpit and Track camera viewStijn Buys
2010-11-12make the renderer properly respect FragmentGroup::RotateStijn Buys
2010-10-30moved clientside thrust and power state into render::RenderExt, added engine ↵Stijn Buys
spawnflag to func_rotate
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-08-15don't render entites behind the cameraStijn Buys
2009-08-14model API cleanup, render WORLDSCALEStijn Buys
2009-03-07renamed Entity::eventstate() to Entity::state(),Stijn Buys
introduced Destroyed state
2008-12-21multiple introductionsStijn Buys
2008-12-20single file particle scriptsStijn Buys
2008-12-07flame particle systemsStijn Buys
2008-12-07add system map,Stijn Buys
prepare source tree for dataset reorganization
2008-11-23particle systemsStijn Buys
2008-11-16engine trailsStijn Buys
2008-11-15entity extensionsStijn Buys