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Project::OSiRiON
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2015-02-28Reimplemented camera handling enabling 360-degree freelook.Stijn Buys
2013-10-13Axded explosion trigger for particle ejecotrs, fixed explosion particles for ↵Stijn Buys
destroyed entities.
2013-01-27Support for particle ejector timeout value,Stijn Buys
do not draw destroyed entity models.,
2013-01-27Added support for particles minimum/maximum speed,Stijn Buys
renamed [ejector] sections in particle ini files, resolved the issue where only 1 particle per frame could be ejected.
2013-01-20Major overhaul of the particle system back-end, support multiple ejectors ↵Stijn Buys
per particle system.
2012-12-28Support for rendering globes with rings,Stijn Buys
removed hardcoded 'corona' prefix for corona textures, added support for projectile fire sounds.
2012-11-25Draw particles on projectile models.Stijn Buys
2012-11-25Moved core::EntityGlobe into a separate file,Stijn Buys
added various methods to core::Item and core::Slot, added r_slots cvar to draw entity slots and docks, added game methods for mounting and umounting of weapons, added playerlist to chat window.
2012-11-14Mark docked entities as unpowered which prevents entity sounds from being ↵Stijn Buys
played.
2012-10-14Render a generic explosion effect for destroyed entities.Stijn Buys
2011-07-02Dont' draw the player's ship in Cockpit view,Stijn Buys
don't let engine sound depend on entity visibility.
2010-11-24Actually add entities in the intro to their zone,Stijn Buys
removed core::EntityControlable::movement(), cleaned up core::EntityGlobe, adds support for a per-globe corona, adds core::EntityControlable::control_flags(), bumps network protocol version to 21
2010-11-17Cleaned up model::Mapfile axis related keys in the map reader, added warning ↵Stijn Buys
messages where approriate. Support for multiple particle systems in render::ParticleScript. Cleaned up render::ParticleScript member variable names. Added support for axis related keys and scale key in particle scripts.
2010-11-13corrected distance scaling in Cockpit and Track camera viewStijn Buys
2010-11-12make the renderer properly respect FragmentGroup::RotateStijn Buys
2010-10-30moved clientside thrust and power state into render::RenderExt, added engine ↵Stijn Buys
spawnflag to func_rotate
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-08-15don't render entites behind the cameraStijn Buys
2009-08-14model API cleanup, render WORLDSCALEStijn Buys
2009-03-07renamed Entity::eventstate() to Entity::state(),Stijn Buys
introduced Destroyed state
2008-12-21multiple introductionsStijn Buys
2008-12-20single file particle scriptsStijn Buys
2008-12-07flame particle systemsStijn Buys
2008-12-07add system map,Stijn Buys
prepare source tree for dataset reorganization
2008-11-23particle systemsStijn Buys
2008-11-16engine trailsStijn Buys
2008-11-15entity extensionsStijn Buys