Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-02-28 | Reimplemented camera handling enabling 360-degree freelook. | Stijn Buys | |
2013-10-13 | Axded explosion trigger for particle ejecotrs, fixed explosion particles for ↵ | Stijn Buys | |
destroyed entities. | |||
2013-01-27 | Support for particle ejector timeout value, | Stijn Buys | |
do not draw destroyed entity models., | |||
2013-01-27 | Added support for particles minimum/maximum speed, | Stijn Buys | |
renamed [ejector] sections in particle ini files, resolved the issue where only 1 particle per frame could be ejected. | |||
2013-01-20 | Major overhaul of the particle system back-end, support multiple ejectors ↵ | Stijn Buys | |
per particle system. | |||
2012-12-28 | Support for rendering globes with rings, | Stijn Buys | |
removed hardcoded 'corona' prefix for corona textures, added support for projectile fire sounds. | |||
2012-11-25 | Draw particles on projectile models. | Stijn Buys | |
2012-11-25 | Moved core::EntityGlobe into a separate file, | Stijn Buys | |
added various methods to core::Item and core::Slot, added r_slots cvar to draw entity slots and docks, added game methods for mounting and umounting of weapons, added playerlist to chat window. | |||
2012-11-14 | Mark docked entities as unpowered which prevents entity sounds from being ↵ | Stijn Buys | |
played. | |||
2012-10-14 | Render a generic explosion effect for destroyed entities. | Stijn Buys | |
2011-07-02 | Dont' draw the player's ship in Cockpit view, | Stijn Buys | |
don't let engine sound depend on entity visibility. | |||
2010-11-24 | Actually add entities in the intro to their zone, | Stijn Buys | |
removed core::EntityControlable::movement(), cleaned up core::EntityGlobe, adds support for a per-globe corona, adds core::EntityControlable::control_flags(), bumps network protocol version to 21 | |||
2010-11-17 | Cleaned up model::Mapfile axis related keys in the map reader, added warning ↵ | Stijn Buys | |
messages where approriate. Support for multiple particle systems in render::ParticleScript. Cleaned up render::ParticleScript member variable names. Added support for axis related keys and scale key in particle scripts. | |||
2010-11-13 | corrected distance scaling in Cockpit and Track camera view | Stijn Buys | |
2010-11-12 | make the renderer properly respect FragmentGroup::Rotate | Stijn Buys | |
2010-10-30 | moved clientside thrust and power state into render::RenderExt, added engine ↵ | Stijn Buys | |
spawnflag to func_rotate | |||
2009-08-18 | astyle cleanup, corrects not loading of material textures | Stijn Buys | |
2009-08-15 | don't render entites behind the camera | Stijn Buys | |
2009-08-14 | model API cleanup, render WORLDSCALE | Stijn Buys | |
2009-03-07 | renamed Entity::eventstate() to Entity::state(), | Stijn Buys | |
introduced Destroyed state | |||
2008-12-21 | multiple introductions | Stijn Buys | |
2008-12-20 | single file particle scripts | Stijn Buys | |
2008-12-07 | flame particle systems | Stijn Buys | |
2008-12-07 | add system map, | Stijn Buys | |
prepare source tree for dataset reorganization | |||
2008-11-23 | particle systems | Stijn Buys | |
2008-11-16 | engine trails | Stijn Buys | |
2008-11-15 | entity extensions | Stijn Buys | |