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Project::OSiRiON
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2010-11-13corrected distance scaling in Cockpit and Track camera viewStijn Buys
2010-11-12make the renderer properly respect FragmentGroup::RotateStijn Buys
2010-10-30moved clientside thrust and power state into render::RenderExt, added engine ↵Stijn Buys
spawnflag to func_rotate
2009-08-18astyle cleanup, corrects not loading of material texturesStijn Buys
2009-08-15don't render entites behind the cameraStijn Buys
2009-08-14model API cleanup, render WORLDSCALEStijn Buys
2009-03-07renamed Entity::eventstate() to Entity::state(),Stijn Buys
introduced Destroyed state
2008-12-21multiple introductionsStijn Buys
2008-12-20single file particle scriptsStijn Buys
2008-12-07flame particle systemsStijn Buys
2008-12-07add system map,Stijn Buys
prepare source tree for dataset reorganization
2008-11-23particle systemsStijn Buys
2008-11-16engine trailsStijn Buys
2008-11-15entity extensionsStijn Buys