Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-11-13 | corrected distance scaling in Cockpit and Track camera view | Stijn Buys | |
2010-11-12 | make the renderer properly respect FragmentGroup::Rotate | Stijn Buys | |
2010-10-30 | moved clientside thrust and power state into render::RenderExt, added engine ↵ | Stijn Buys | |
spawnflag to func_rotate | |||
2009-08-18 | astyle cleanup, corrects not loading of material textures | Stijn Buys | |
2009-08-15 | don't render entites behind the camera | Stijn Buys | |
2009-08-14 | model API cleanup, render WORLDSCALE | Stijn Buys | |
2009-03-07 | renamed Entity::eventstate() to Entity::state(), | Stijn Buys | |
introduced Destroyed state | |||
2008-12-21 | multiple introductions | Stijn Buys | |
2008-12-20 | single file particle scripts | Stijn Buys | |
2008-12-07 | flame particle systems | Stijn Buys | |
2008-12-07 | add system map, | Stijn Buys | |
prepare source tree for dataset reorganization | |||
2008-11-23 | particle systems | Stijn Buys | |
2008-11-16 | engine trails | Stijn Buys | |
2008-11-15 | entity extensions | Stijn Buys | |