| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2015-02-28 | Reimplemented camera handling enabling 360-degree freelook. | Stijn Buys | |
| 2013-10-13 | Axded explosion trigger for particle ejecotrs, fixed explosion particles for ↵ | Stijn Buys | |
| destroyed entities. | |||
| 2013-01-20 | Major overhaul of the particle system back-end, support multiple ejectors ↵ | Stijn Buys | |
| per particle system. | |||
| 2012-10-14 | Render a generic explosion effect for destroyed entities. | Stijn Buys | |
| 2010-10-30 | moved clientside thrust and power state into render::RenderExt, added engine ↵ | Stijn Buys | |
| spawnflag to func_rotate | |||
| 2009-08-18 | astyle cleanup, corrects not loading of material textures | Stijn Buys | |
| 2009-08-15 | don't render entites behind the camera | Stijn Buys | |
| 2008-11-23 | particle systems | Stijn Buys | |
| 2008-11-16 | engine trails | Stijn Buys | |
| 2008-11-15 | entity extensions | Stijn Buys | |
