Age | Commit message (Collapse) | Author |
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printed multiple times.
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renamed Entity::flag_is_set() to Entity::has_flag()
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routine.
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De-duplicated some magic numbers.
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render::draw_globe_corona().
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moved client notification from the individual image loaders to the screenshot function.
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using arbitrary GL_LIGHT#s.
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Tweaked lighting a bit.
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offsetting and alpha testing on the surface.
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Enable light attenuation in modelview.
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Tweaked lighting more.
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the star texture.
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cubemap.
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don't let engine sound depend on entity visibility.
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removed extern "C" from OpenGL function pointers.
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messages can be send with the shout command.
Removed NonSolid flag fro race objects, have race use the local chat channel.
Updated to network protocol version 22.
Updated developer documentation.
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added seconds parameter to sys::get_datetime(),
added con_timestamps Cvar,
enabled console timestamps on the dedicated server by default.
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reads materials.ini,
removed unnecessary CollisionMesh::translate() method.
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