Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
Added in useful texture unit info to State::init().
Cleaned up many non-abstracted GL functions used in draw.cc and state.cc.
|
|
|
|
added various methods to core::Item and core::Slot,
added r_slots cvar to draw entity slots and docks,
added game methods for mounting and umounting of weapons,
added playerlist to chat window.
|
|
played.
|
|
|
|
|
|
printed multiple times.
|
|
|
|
|
|
renamed Entity::flag_is_set() to Entity::has_flag()
|
|
|
|
|
|
routine.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
De-duplicated some magic numbers.
|
|
|
|
render::draw_globe_corona().
|
|
|
|
moved client notification from the individual image loaders to the screenshot function.
|
|
|
|
using arbitrary GL_LIGHT#s.
|
|
Tweaked lighting a bit.
|
|
|
|
|
|
offsetting and alpha testing on the surface.
|
|
|
|
|
|
Enable light attenuation in modelview.
|
|
|
|
|
|
Tweaked lighting more.
|
|
|
|
|
|
|
|
|
|
the star texture.
|
|
|
|
|
|
cubemap.
|
|
don't let engine sound depend on entity visibility.
|
|
|
|
|