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Author
2008-03-26
improved TGA handling
Stijn Buys
2008-03-26
win32 updates
Stijn Buys
2008-03-25
screenshots
Stijn Buys
2008-03-24
better wireframe mode
Stijn Buys
2008-03-24
libmath optimizations and cleanups
Stijn Buys
2008-03-24
support for detail brushes
Stijn Buys
2008-03-24
moved the sphere into the vertex array
Stijn Buys
2008-03-24
merged vertex and evertex arrays
Stijn Buys
2008-03-23
strobe lights
Stijn Buys
2008-03-23
model pointer caching
Stijn Buys
2008-03-22
display vertex array usage
Stijn Buys
2008-03-22
Implemented vertex arrays
Stijn Buys
2008-03-16
r_drawradius
Stijn Buys
2008-03-16
fixes compilation on soliter, abort dedicated server on error
Stijn Buys
2008-03-09
parse of light entities in models
Stijn Buys
2008-03-09
fixed sphere black hole, added basic HUD with speed and direction indicator, ...
Stijn Buys
2008-03-06
fancy shield
Stijn Buys
2008-03-06
moved render::Model to core::Model
Stijn Buys
2008-03-06
moved render::Face to core::Face
Stijn Buys
2008-03-06
moved draw routines to render namespace
Stijn Buys
2008-03-06
moving model to core
Stijn Buys
2008-03-06
draw unknown textures in hot pink
Stijn Buys
2008-03-05
OpenGL lighting
Stijn Buys
2008-03-03
usable models, target_engine
Stijn Buys
2008-03-02
added target_engine support
Stijn Buys
2008-03-02
Rotated world
Stijn Buys
2008-03-02
fixed final maploader bugs
Stijn Buys
2008-03-02
better working .map reader
Stijn Buys
2008-03-02
initial (buggy) support for .map models
Stijn Buys
2008-02-18
core redesign, part II
Stijn Buys
2008-02-10
more entity updates
Stijn Buys
2008-02-09
load/save console input history
Stijn Buys
2008-02-09
command completion (single match)
Stijn Buys
2008-02-08
updated filesystem, removed inifile, updated game and tga loader
Stijn Buys
2008-02-06
minor cleanups
Stijn Buys
2008-02-04
converted client:: singleton classes to namespaces
Stijn Buys
2008-02-04
tweaked console
Stijn Buys
2008-02-03
basic client console
Stijn Buys
2008-02-03
basic text rendering
Stijn Buys
2008-02-02
introduced librender
Stijn Buys
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