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Project::OSiRiON
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2008-05-03server frame time, rotation snap, flaresStijn Buys
2008-04-26virtual console::flush()Stijn Buys
2008-04-09parse command line before the server is startedStijn Buys
2008-04-09parse command line argumentsStijn Buys
2008-04-05Makefile.am updates, math::Axis, improved VertexArray, r_arraysizeStijn Buys
2008-03-21switched to UDP networkingStijn Buys
2008-03-16fixes compilation on soliter, abort dedicated server on errorStijn Buys
2008-02-23sv_framerate and cl_framerateStijn Buys
2008-02-21dedicated server, entity transferStijn Buys
2008-02-19client-to-server connectionStijn Buys
2008-02-17major rewrite of Cvar, Func and EntityStijn Buys
2008-02-16code cleanupStijn Buys
2008-02-16initial client-to-server connectionStijn Buys
2008-02-14dedicated server accepts incoming connectionsStijn Buys
2008-02-13split client from game moduleStijn Buys
2008-02-09more entitiesStijn Buys
2008-02-09entities, step 1Stijn Buys
2008-02-05renamed ApplicationInterface to ApplicationStijn Buys
2008-02-05renamed client and server application objectsStijn Buys
cleaned up namespaces
2008-02-04tweaked consoleStijn Buys
client status with timer and fps core connect/disconnect
2008-02-03command buffer handlingStijn Buys
engine function parsing buffered client console
2008-02-02removed libcommonStijn Buys
modularized client and server
2008-02-02introduced libsysStijn Buys
implemented signal handling
2008-02-01interface cleanupStijn Buys
2008-01-31modular system works nowStijn Buys
2008-01-30accomodate the new modulesStijn Buys
2007-12-17aestheticsStijn Buys
2007-11-10project updatesStijn Buys
2007-10-27conditional -DDEBUG messagesStijn Buys
2007-10-22basic system console (new files)Stijn Buys
2007-10-22basis system consoleStijn Buys
2007-10-21automake updatesStijn Buys
2007-10-21namespace cleanupStijn Buys
2007-10-21Initial commitStijn Buys