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2008-05-14
console, camera & interpolation
Stijn Buys
2008-05-05
lights with entity color, sunlight, network stats
Stijn Buys
2008-05-03
server frame time, rotation snap, flares
Stijn Buys
2008-04-26
virtual console::flush()
Stijn Buys
2008-04-09
parse command line before the server is started
Stijn Buys
2008-04-09
parse command line arguments
Stijn Buys
2008-04-05
Makefile.am updates, math::Axis, improved VertexArray, r_arraysize
Stijn Buys
2008-03-21
switched to UDP networking
Stijn Buys
2008-03-16
fixes compilation on soliter, abort dedicated server on error
Stijn Buys
2008-02-23
sv_framerate and cl_framerate
Stijn Buys
2008-02-21
dedicated server, entity transfer
Stijn Buys
2008-02-19
client-to-server connection
Stijn Buys
2008-02-17
major rewrite of Cvar, Func and Entity
Stijn Buys
2008-02-16
code cleanup
Stijn Buys
2008-02-16
initial client-to-server connection
Stijn Buys
2008-02-14
dedicated server accepts incoming connections
Stijn Buys
2008-02-13
split client from game module
Stijn Buys
2008-02-09
more entities
Stijn Buys
2008-02-09
entities, step 1
Stijn Buys
2008-02-05
renamed ApplicationInterface to Application
Stijn Buys
2008-02-05
renamed client and server application objects
Stijn Buys
cleaned up namespaces
2008-02-04
tweaked console
Stijn Buys
client status with timer and fps core connect/disconnect
2008-02-03
command buffer handling
Stijn Buys
engine function parsing buffered client console
2008-02-02
removed libcommon
Stijn Buys
modularized client and server
2008-02-02
introduced libsys
Stijn Buys
implemented signal handling
2008-02-01
interface cleanup
Stijn Buys
2008-01-31
modular system works now
Stijn Buys
2008-01-30
accomodate the new modules
Stijn Buys
2007-12-17
aesthetics
Stijn Buys
2007-11-10
project updates
Stijn Buys
2007-10-27
conditional -DDEBUG messages
Stijn Buys
2007-10-22
basic system console (new files)
Stijn Buys
2007-10-22
basis system console
Stijn Buys
2007-10-21
automake updates
Stijn Buys
2007-10-21
namespace cleanup
Stijn Buys
2007-10-21
Initial commit
Stijn Buys